Block Unblockable attacks?

Is there a way to block unblockage attacks? Right now in the game, weapon attacks are unblockable.

I want to allow blocking weapon attacks if the player is holding a weapon. Can I do this via script?

When a player is holding a weapon and blocks, the enemy's weapon attack switches from ( attack.block.penetrate 1) to (attack.block.penetrate 0) or something like this.

I am trying to save time by not manually editing every enemy in the game that can pick up a weapon. I also don't want to just remove the body box, I still want the block sound and block flash. Blocking also affects MP in the game.
 
Is there a way to block unblockage attacks? Right now in the game, weapon attacks are unblockable.

I want to allow blocking weapon attacks if the player is holding a weapon. Can I do this via script?

When a player is holding a weapon and blocks, the enemy's weapon attack switches from ( attack.block.penetrate 1) to (attack.block.penetrate 0) or something like this.

I am trying to save time by not manually editing every enemy in the game that can pick up a weapon. I also don't want to just remove the body box, I still want the block sound and block flash. Blocking also affects MP in the game.

No script needed, this is supported by native defense properties. Look up Defense in the manual and you should find everything you need.

DC
 
I am not sure the defense has been implemented fully in my 3.0 build couldn't get anything to work.

I did find a work around that almost functions correctly.. Is there a way to ignore or skip GUARDBREAK and go right to damage/pain/fall when guardcost = 0? Rather than take 1 last block, I am looking for the player to take the normal damage.
 
Where do you declare defense? Is it on the player or enemy?

I have a line like this that I am trying to change attack3 (unblockable) to blockable

defense attack3 1 0 0 2 0 1 0

or should i just use

defense.block.power 2 (in player or enemy model?)

using 3.0 build 6391
 
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