O Ilusionista
Captain 100K
Some players posted about a bug on Avengers game.
Emma Frost has two modes, and changes it using Weapon.
But seams that the block doesn't works when she is using a weapon.
Its its a bug or did I made something wrong?
The codes:
I am using a scripted block
Any idea?
Emma Frost has two modes, and changes it using Weapon.
But seams that the block doesn't works when she is using a weapon.
Its its a bug or did I made something wrong?
The codes:
name Emma_Frost
health 80
mp 120
speed 10
type player
shadow 3
gfxshadow 1
icon data/chars/emma_frost/icon.png 1
iconpain data/chars/emma_frost/iconpain.png 1
diesound data/chars/emma_frost/die.wav
makeinv 3
riseinv 1 1
jumpmove 3 2
atchain 1 2 3
weapons emma_frost_d emma_frost
weaploss 3
name Emma_Frost_d
health 300
speed 8
mp 60
type none
shadow 3
gfxshadow 1
icon data/chars/emma_frost/icond.png 1
iconpain data/chars/emma_frost/iconpaind.png 1
diesound data/chars/emma_frost/die.wav
makeinv 3
riseinv 1 1
jumpmove 3 2
atchain 1 2 3
defense all 0.25 30
offense all 80%
knockdowncount 1
weapons emma_Frost emma_Frost_d
weaploss 3
jumpheight 3
I am using a scripted block
anim freespecial6
com d S freespecial6
@cmd block 1
loop 0
loop 0
delay 6
offset 240 217
bbox 218 156 41 61
frame data/chars/emma_frost/block1.png
delay 60
frame data/chars/emma_frost/block2.png
delay 10
frame data/chars/emma_frost/att12.png
Code:
void block(int Flag)
{// Turns blocking status
void self = getlocalvar("self");
changeentityproperty(self, "aiflag", "blocking", Flag);
}
Any idea?