Block bug with weapons?

O Ilusionista

Captain 100K
Some players posted about a bug on Avengers game.
Emma Frost has two modes, and changes it using Weapon.

But seams that the block doesn't works when she is using a weapon.
Its its a bug or did I made something wrong?

The codes:

name  Emma_Frost
health   80
mp 120
speed  10
type   player
shadow   3
gfxshadow 1
icon   data/chars/emma_frost/icon.png 1
iconpain  data/chars/emma_frost/iconpain.png  1
diesound  data/chars/emma_frost/die.wav
makeinv   3
riseinv 1 1
jumpmove  3  2
atchain  1 2 3

weapons  emma_frost_d emma_frost
weaploss 3

name  Emma_Frost_d
health  300
speed  8
mp 60
type none
shadow   3
gfxshadow 1
icon   data/chars/emma_frost/icond.png 1
iconpain  data/chars/emma_frost/iconpaind.png 1
diesound  data/chars/emma_frost/die.wav
makeinv   3
riseinv 1 1
jumpmove  3  2
atchain  1 2 3

defense all 0.25 30
offense all 80%
knockdowncount 1


weapons  emma_Frost emma_Frost_d
weaploss 3
jumpheight 3

I am using a scripted block

anim freespecial6
com d S freespecial6
@cmd block 1
loop 0
loop 0
delay 6
offset 240 217
bbox 218 156 41 61
frame data/chars/emma_frost/block1.png
delay 60
frame data/chars/emma_frost/block2.png
delay 10
frame data/chars/emma_frost/att12.png

Code:
void block(int Flag)
{// Turns blocking status
    void self = getlocalvar("self");
    changeentityproperty(self, "aiflag", "blocking", Flag);
}

Any idea?
 
Thanks DC. Seams that Weapons are broken since long time (I remember people saying this to uTunnels some months ago).
There is another bug: when she dies with the weapon, she comes back with the weapon, but she gets the name of the non weapon mode.
 
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