Block Animation

tightninja

Member
Hello,

In OpenBOR 4.0 (7555) the playe rget stuck in the block animation even after releasing the block button.

In 3.0 as long as the player held the block button they would continue to block and could flip direrction. If they released the block button they would return to idle.

How has the logic changed? What is the work around? I have tried to add "blockstart" and "blockrelease" frames but I may not be using them right.


The animation block below is what worked in 3.0.

anim block

loop 1 1 2

delay 6

offset 80 129

bbox.position.x 68

bbox.position.y 83

bbox.size.x 24

bbox.size.y 44



cancel 0 2 0 u a4 freespecial95 #movelist

cancel 1 3 0 a freespecial193 #SPINNING BACKFIST

cancel 1 3 0 a2 freespecial192 #FIERCE KICK

cancel 1 3 0 b a freespecial80 #BACK ELBOW

cancel 1 3 0 b a2 freespecial194 #BACK KICK

cancel 1 3 0 f f freespecial100 #fwd dodge

cancel 1 3 0 b b freespecial99 #back dodge

cancel 1 3 0 j freespecial53 #foward leap

cancel 1 3 0 d freespecial200 #duck

cancel 0 2 0 u u freespecial190 #UP DODGE

cancel 0 2 0 d d freespecial189 #DOWN DODGE





cancel 1 3 0 d f d f a4 freespecial72 #cvs super art 1

cancel 1 3 0 d f d f a3 freespecial73 #cvs super art 2

frame data/chars/1billy/a301.gif



delay 20

@cmd keyflip

frame data/chars/1billy/block.gif

delay 20

@cmd keyflip

frame data/chars/1billy/block.gif
 
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