O Ilusionista
Captain 100K
Hi,
I have two questions:
1- I want to make my playable chars to be able to pick up boxes and throw, but I don't want to add the boxes sprites to the chars (and I know this is wrong). So, I need to know if there is a way to bind the boxes to my char, so I can use his own animation without the box
Would this be useful? http://www.chronocrash.com/forum/index.php?topic=677.msg5247;topicseen#new
2- This is something common in mugen but I don't know how to do it yet. Imagine that my char is using a full screen beam, and I don't want to include the beam on the char's graphics.
I need to make that if something hit the player who summoned the beam entity (iow, the root of the entity), the beam should be destroyed.
I have two questions:
1- I want to make my playable chars to be able to pick up boxes and throw, but I don't want to add the boxes sprites to the chars (and I know this is wrong). So, I need to know if there is a way to bind the boxes to my char, so I can use his own animation without the box
Would this be useful? http://www.chronocrash.com/forum/index.php?topic=677.msg5247;topicseen#new
2- This is something common in mugen but I don't know how to do it yet. Imagine that my char is using a full screen beam, and I don't want to include the beam on the char's graphics.
I need to make that if something hit the player who summoned the beam entity (iow, the root of the entity), the beam should be destroyed.