Yes I mean syncing the sound to the animation. Anyways here’s the code will be sending files shortly
anim idle
drawmethod 270 270
loop 1
delay 10
offset 67 130
bbox 53 68 30 61
frame data/chars/he-man/idle1.png
frame data/chars/he-man/idle2.png
frame data/chars/he-man/idle3.png
frame data/chars/he-man/idle4.png
frame data/chars/he-man/idle5.png
frame data/chars/he-man/idle6.png
frame data/chars/he-man/idle7.png
frame data/chars/he-man/idle8.png
frame data/chars/he-man/idle9.png
frame data/chars/he-man/idle10.png
frame data/chars/he-man/idle11.png
frame data/chars/he-man/idle12.png
frame data/chars/he-man/idle13.png
frame data/chars/he-man/idle14.png
frame data/chars/he-man/idle15.png
frame data/chars/he-man/idle16.png
frame data/chars/he-man/idle17.png
frame data/chars/he-man/idle18.png
frame data/chars/he-man/idle19.png
frame data/chars/he-man/idle20.png
frame data/chars/he-man/idle21.png
frame data/chars/he-man/idle22.png
frame data/chars/he-man/idle23.png
frame data/chars/he-man/idle24.png
frame data/chars/he-man/idle25.png
frame data/chars/he-man/idle26.png
frame data/chars/he-man/idle27.png
frame data/chars/he-man/idle28.png
frame data/chars/he-man/idle29.png
frame data/chars/he-man/idle30.png
frame data/chars/he-man/idle31.png
frame data/chars/he-man/idle32.png
frame data/chars/he-man/idle33.png
frame data/chars/he-man/idle34.png
frame data/chars/he-man/idle35.png
frame data/chars/he-man/idle36.png
frame data/chars/he-man/idle37.png
frame data/chars/he-man/idle38.png
frame data/chars/he-man/idle39.png
frame data/chars/he-man/idle40.png
frame data/chars/he-man/idle41.png
frame data/chars/he-man/idle42.png
frame data/chars/he-man/idle43.png
frame data/chars/he-man/idle44.png
frame data/chars/he-man/idle45.png
frame data/chars/he-man/idle46.png
frame data/chars/he-man/idle47.png
frame data/chars/he-man/idle48.png
frame data/chars/he-man/idle49.png
frame data/chars/he-man/idle50.png
frame data/chars/he-man/idle51.png
frame data/chars/he-man/idle52.png
frame data/chars/he-man/idle53.png
frame data/chars/he-man/idle54.png
frame data/chars/he-man/idle55.png
frame data/chars/he-man/idle56.png
frame data/chars/he-man/idle57.png
frame data/chars/he-man/idle58.png
frame data/chars/he-man/idle59.png
frame data/chars/he-man/idle60.png
frame data/chars/he-man/idle61.png
frame data/chars/he-man/idle62.png
frame data/chars/he-man/idle63.png
frame data/chars/he-man/idle64.png
frame data/chars/he-man/idle65.png
frame data/chars/he-man/idle66.png
frame data/chars/he-man/idle67.png
frame data/chars/he-man/idle68.png
frame data/chars/he-man/idle69.png
frame data/chars/he-man/idle70.png
frame data/chars/he-man/idle71.png
frame data/chars/he-man/idle72.png
frame data/chars/he-man/idle73.png
frame data/chars/he-man/idle74.png
frame data/chars/he-man/idle75.png
frame data/chars/he-man/idle76.png
frame data/chars/he-man/idle77.png