nedflandeurse
you should try to combine some scripts and post your attempts in here !!!
the slamstart your using.. script ani0020 (slamstart6)
void slamstart6()
{ // Slam Starter for nongrab slams
// Use finish or throw after using this
void self = getlocalvar("self");
void target = getlocalvar("Target" + self);
if(target==NULL())
{
target = getentityproperty(self, "opponent");
setlocalvar("Target" + self, target);
}
if(target!=NULL())
{
damageentity(target, self, 0, 1, openborconstant("ATK_NORMAL6")); // Slam Starter
}
}
script @cmd trow (facing part)
this show the facing direction the trow is using
int SDir = getentityproperty(target,"direction");
int MDir;
if(Face==0){ // Same facing?
MDir = SDir;
}
if(Face==1){ // Opposite facing?
if(SDir==0){ // Facing left?
MDir = 1;
you might have to set 2 attacks in the slamstart6 !!!
(ATK_NORMAL6 ) (ATK_NORMAL8 )
int SDir = getentityproperty(target,"direction");
int MDir;
if(Face==0){ // Same facing?
MDir = SDir, openborconstant("ATK_NORMAL6"));
}
}
if (Face==1){ // oposite facing?
MDir = SDir, openborconstant("ATK_NORMAL8"));
}
}
}
i still havent figure it out how to script so this wont work its just an example
it could be easier from for the person who made the slamstart6 to change it with 2 diferent attacks depending on the enemy facing direction towards the player...