White Dragon
New member
Like title: Any new for openBOR wii version?
Is too long time that it doesn't work =(
Is too long time that it doesn't work =(
NickyP said:Was the sound problem fixed? I'm not sure if it had to do with stereo sound or ogg playback, but on mods that featured both (Pierwolf's Endless Quest), the sound quality was horrendous. As in, it was being played through a meat grinder.
White Dragon said:No simply wii version doesn't work!!
Plombo said:That is not a very helpful comment. There are a lot of ways in which something can "not work". And as of a few months ago, it worked fine for me.White Dragon said:No simply wii version doesn't work!!
White Dragon said:Excuse me ^__^ However if I can help you, simply u ask me ^__^
Plombo said:White Dragon said:Excuse me ^__^ However if I can help you, simply u ask me ^__^
Sure. Do you get the OpenBOR logo/menu on startup? A black screen? A code dump? Also, does the OpenBorLog.txt say anything?
Also, what version (build number) of OpenBOR are you using?
White Dragon said:Plombo said:Sure. Do you get the OpenBOR logo/menu on startup? A black screen? A code dump? Also, does the OpenBorLog.txt say anything?
Also, what version (build number) of OpenBOR are you using?
I'm using OpenBOR v3.0 Build 3951.
Latest working openBor is 3839.
I get OpenBOR menu and when I press start button to start a game, openBOR menu freezes.
No log file (0 bytes)
Total Ram: 75497471 Bytes
Free Ram: 71426079 Bytes
Used Ram: 4071392 Bytes
OpenBoR v3.0 Build 3952, Compile Date: Jul 1 2013
Game Selected: sd:/apps/OpenBOR/Paks/BOR.PAK
FileCaching System Init...... Enabled
Initializing video............
'data/video.txt' not found.
Initialized video............. 320x240 (Mode: 0, Depth: 8 Bit)
Loading menu.txt............. Done!
Loading fonts................ 1 2 3 4 5 6 Done!
Timer init................... Done!
Initialize Sound.............. Done!
Loading sprites.............. Done!
Loading level order.......... Done!
Loading model constants...... Done!
Loading script settings...... Done!
Loading scripts.............. Done!
Loading models...............
Cacheing 'Flash' from data/chars/misc/flash.txt
Cacheing 'dust' from data/chars/misc/dust.txt
Cacheing 'wat' from data/chars/misc/water/wat.txt
Cacheing 'wat2' from data/chars/misc/water/wat2.txt
Cacheing 'wat2r' from data/chars/misc/water/wat2r.txt
Cacheing 'Ryu' from data/chars/ryu/ryu.txt
Cacheing 'Ken' from data/chars/ken/ken.txt
Cacheing 'RYU_S' from data/chars/ryu/ryu_s.txt
Cacheing 'KEN_S' from data/chars/ken/ken_s.txt
Cacheing 'Train' from DATA/chars/misc/train.TXT
Cacheing 'Money' from data/chars/misc/money.txt
Cacheing '1UP' from data/chars/misc/1UP.txt
Cacheing 'Burger' from data/chars/misc/hambur.txt
Cacheing 'mpack' from data/chars/misc/mpack.txt
Cacheing 'meat' from data/chars/misc/meat.txt
Cacheing 'end' from data/chars/misc/end.txt
Cacheing 'rain1' from data/chars/misc/rain/rain1.txt
Cacheing 'lightnin' from data/chars/misc/rain/lightnin.txt
Cacheing 'rain2' from data/chars/misc/rain/rain2.txt
Cacheing 'lightni2' from data/chars/misc/rain/lightni2.txt
Cacheing 'Time' from data/chars/misc/time.txt
Cacheing 'windsfx' from data/bgs/level2/wind.txt
Cacheing 'f_pole' from data/bgs/level2/f_pole.txt
Cacheing 'Box' from data/chars/misc/box.txt
Cacheing 'Crate' from data/chars/misc/crate.txt
Cacheing 'tires' from data/chars/misc/tires.txt
Cacheing 'phone' from data/chars/misc/phone.txt
Cacheing 'telephone' from data/chars/misc/telephon.txt
Cacheing 'DRUM' from data/chars/misc/DRUM.txt
Cacheing 'boey' from data/chars/misc/boey/boey.txt
Cacheing 'boeyer' from data/chars/misc/boey/boeyer.txt
Cacheing 'boeyed' from data/chars/misc/boey/boeyed.txt
Cacheing 'E-KEN' from data/chars/ken/ken2.txt
Cacheing 'Playa' from data/chars/playa/playa.txt
Cacheing 'elektra' from DATA/CHARS/elektra/elektra.txt
Cacheing 'ELEKTRA_S' from DATA/CHARS/elektra/elek_s.txt
Cacheing 'PLAYA_S' from DATA/CHARS/playa/playa_s.txt
Cacheing 'maki2' from DATA/CHARS/maki/maki2.txt
Cacheing 'mai2' from DATA/CHARS/mai/mai2.txt
Cacheing 'var_resetter' from data/chars/misc/var_resetter.txt
Cacheing 'Flash2' from data/chars/misc/flash2.txt
Cacheing 'F_HADO' from data/chars/misc/f_hado.txt
Cacheing 'F_SHINK' from data/chars/misc/f_shink.txt
Cacheing 'A_CHAR' from data/chars/misc/a_char.txt
Cacheing 'A_SHO' from data/chars/misc/a_sho.txt
Cacheing 'A_TATSU' from data/chars/misc/a_tatsu.txt
Cacheing 'A_SHINK' from data/chars/misc/a_shink.txt
Cacheing 'SHINKU' from data/chars/misc/shinku.txt
Cacheing 'Shot' from data/chars/misc/shot.txt
Cacheing 'knife' from data/chars/misc/knife.txt
Cacheing 'hadoken' from data/chars/misc/hadoken.txt
Cacheing 'parrow1' from data/chars/misc/parrow1.txt
Cacheing 'parrow1' from data/chars/misc/parrow2.txt
Cacheing 'parrow1' from data/chars/misc/parrow3.txt
Cacheing 'parrow1' from data/chars/misc/parrow4.txt
Cacheing 'surf1' from data/chars/misc/surf1.txt
Cacheing 'surf2' from data/chars/misc/surf2.txt
Cacheing 'surf3' from data/chars/misc/surf3.txt
Cacheing 'surf4' from data/chars/misc/surf4.txt
Cacheing 'e_surf' from data/chars/misc/e_surf.txt
Cacheing 'rain1' from data/chars/misc/rain/rain1.txt
Cacheing 'rain2' from data/chars/misc/rain/rain2.txt
Cacheing 'rain3' from data/chars/misc/rain/rain3.txt
Cacheing 'rain4' from data/chars/misc/rain/rain4.txt
Cacheing 'drops' from data/chars/misc/rain/drops.txt
Cacheing 'lightnin' from data/chars/misc/rain/lightnin.txt
Cacheing 'lightni2' from data/chars/misc/rain/lightni2.txt
Loading 'Flash' from data/chars/misc/flash.txt
Loading 'DUST' from data/chars/misc/dust.txt
Loading 'wat' from data/chars/misc/water/wat.txt
Loading 'wat2' from data/chars/misc/water/wat2.txt
Loading 'wat2r' from data/chars/misc/water/wat2r.txt
Loading 'F_HADO' from data/chars/misc/f_hado.txt
Loading 'hadoken' from data/chars/misc/hadoken.txt
Loading 'F_SHINK' from data/chars/misc/f_shink.txt
Loading 'shinku' from data/chars/misc/shinku.txt
Loading 'A_SHINK' from data/chars/misc/a_shink.txt
Loading 'A_CHAR' from data/chars/misc/a_char.txt
Loading 'parrow1' from data/chars/misc/parrow1.txt
Loading 'parrow2' from data/chars/misc/parrow2.txt
Loading 'parrow3' from data/chars/misc/parrow3.txt
Loading 'parrow4' from data/chars/misc/parrow4.txt
Loading 'RYU' from data/chars/ryu/ryu.txt
Loading 'A_SHO' from data/chars/misc/a_sho.txt
Loading 'A_TATSU' from data/chars/misc/a_tatsu.txt
Loading 'KEN' from data/chars/ken/ken.txt
Loading 'surf1' from data/chars/misc/surf1.txt
Loading 'surf2' from data/chars/misc/surf2.txt
Loading 'surf3' from data/chars/misc/surf3.txt
Loading 'surf4' from data/chars/misc/surf4.txt
Loading 'RYU_S' from data/chars/ryu/ryu_s.txt
Loading 'KEN_S' from data/chars/ken/ken_s.txt
Loading models............... Done!
Object engine init........... Done!
Input init................... Done!
Caching backgrounds.......... Done!
Create blending tables....... Done!
Save settings so far........ Done!
use cached bg
Warning, an error occurred while playing animated gif file 'data/scenes/1.gif'.