K kmilloz Member Jun 1, 2013 #1 Hi, someone can tell me if there is some animation to put the chars to be shown at the time they go down any platform? Because when descending a platform, is shown the animation "idle" ... :-\
Hi, someone can tell me if there is some animation to put the chars to be shown at the time they go down any platform? Because when descending a platform, is shown the animation "idle" ... :-\
rafhot Member Jun 1, 2013 #2 i use a walkoff animation with a jump animation clone like inside anim walkoff loop 0 delay 7 subentity dust summonframe 5 0 0 0 0 offset 260 179 bbox 246 64 35 118 sound data/chars/wolverine90/p2.wav frame data/chars/wolverine90/j2.pcx bbox 244 82 56 76 frame data/chars/wolverine90/j3.pcx delay 15 bbox 231 88 67 51 frame data/chars/wolverine90/j4.pcx delay 7 frame data/chars/wolverine90/j3.pcx bbox 238 64 48 115 frame data/chars/wolverine90/j2.pcx sound data/sounds/stepp.wav frame data/chars/wolverine90/j1.pcx Upvote 0 Downvote
i use a walkoff animation with a jump animation clone like inside anim walkoff loop 0 delay 7 subentity dust summonframe 5 0 0 0 0 offset 260 179 bbox 246 64 35 118 sound data/chars/wolverine90/p2.wav frame data/chars/wolverine90/j2.pcx bbox 244 82 56 76 frame data/chars/wolverine90/j3.pcx delay 15 bbox 231 88 67 51 frame data/chars/wolverine90/j4.pcx delay 7 frame data/chars/wolverine90/j3.pcx bbox 238 64 48 115 frame data/chars/wolverine90/j2.pcx sound data/sounds/stepp.wav frame data/chars/wolverine90/j1.pcx
NED Well-known member Jun 1, 2013 #3 Yes, this is the best option. If you want you can edit the anim to something more respresentative. It depends what feeling you want to give to this situation. Upvote 0 Downvote
Yes, this is the best option. If you want you can edit the anim to something more respresentative. It depends what feeling you want to give to this situation.