#### PLEASE USE BOTH THESE IMAGES AS HUD FOR YOUR PLAYER(S) UNLESS IT'S BONUS STAGE #######
fglayer data/sprites/hud_base.png -1 1 0 3 3 1 1 1 1 1 0 0 0 0 0 0
fglayer data/sprites/hud.png -1 1 0 3 3 1 1 1 1 1 0 0 0 0 0 0
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fglayer data/bgs/dhalsim/dhal000.png -73 0.638 0 0 0 1 1 1 1 1 0 0 0 0 0 0 # 2
fglayer data/bgs/dhalsim/dhal001.png -73 0.638 0 0 0 1 1 1 1 1 0 0 0 0 0 0 # 3
fglayer data/bgs/dhalsim/dhal002.png -73 0.638 0 0 0 1 1 1 1 1 0 0 0 0 0 0 # 4
fglayer data/bgs/dhalsim/dhal001.png -73 0.638 0 0 0 1 1 1 1 1 0 0 0 0 0 0 # 5
fglayer data/bgs/dhalsim/dhal000.png -73 0.638 0 0 0 1 1 1 1 1 0 0 0 0 0 0 # 6
fglayer data/bgs/dhalsim/dhal000.png -73 0.638 0 0 0 1 1 1 1 1 0 0 0 0 0 0 # 7
fglayer data/bgs/dhalsim/dhal000.png -73 0.638 0 0 0 1 1 1 1 1 0 0 0 0 0 0 # 8
fglayer data/bgs/dhalsim/dhal000.png -73 0.638 0 0 0 1 1 1 1 1 0 0 0 0 0 0 # 9
###########################################################################################
bglayer data/bgs/dhalsim/dhalsim.pcx00000000.png 0.638 0 0 0 1 1 1 1 1 0 0 0 0 0 0 # Wall
background data/bgs/dhalsim/back.png #0 0 0 0 1 1 10 1 1 0 0 0 0 0 0
#bglayer path xratio zratio xposition zposition xspacing zspacing xrepeat zrepeat transparency alpha watermode(1)
amplitude wavelength wavespeed
#bglayer path xratio zratio xposition zposition xspacing zspacing xrepeat zrepeat transparency alpha watermode(3)
beginsize endsize perspective
#bglayer data/bgs/dhalsim/dhalsim.pcx00010000.png 0 0 -150 176 0 0 2 1 0 0 3 0.5 2 0
updatescript data/bgs/dhalsim/dhalsim.c
#bglayer data/bgs/dhalsim/panel.png 0 0 -264 176 0 0 3 1 0 0 3 0 0 2
#bglayer data/bgs/dhalsim/dhalsim.pcx00010000.png 0 0 0 176 0 0 2 1 0 0 3 0 1 0
# xratio/zratio - 0.5 same scroll like background; 1 same scroll like panel
# panel type entity - 10 times xratio or zratio speed for background if speed is 5; e.g. speed 5 type panel - move like
background
#bglayer 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
# 0 - path
# 1 - xratio
# 2 - zratio
# 3 - xposition
# 4 - zposition
# 5 - xspacing
# 6 - zspacing
# 7 - xrepeat
# 8 - zrepeat
# 9 - transparency
# 10 - alpha
# 11 - watermode (if set to 3, next 3 parameters become beginsize, endsize and perspective; if set to 1, water effect
will play)
# 12 - amplitude (if watermode set to 1, not 3) / beginsize (if watermode set to 3, not 1)
# 13 - wavelength (if watermode set to 1, not 3) / endsize (if watermode set to 3, not 1)
# 14 - wavespeed (if watermode set to 1, not 3) / perspective (if watermode set to 3, not 1)
# 15 - bgspeedratio
# In perspective mode
#~{perspective} defines z depth effect it should have
# 0 = No effect (default)
# 1 = Perspective & tile
# 2 = Perspective & stretch
#~{bgspeedratio} determines the moving ratio of this bglayer relative to main background. Defaults to 0 (no movement).
panel data/bgs/dhalsim/panello.png
#panel data/bgs/dhalsim/panel01.png
#panel data/bgs/dhalsim/dhalsim.pcx00000000.png
direction both
light 10 -30
at 0
settime 0
notime 1
order a
#scrollspeed 15