Total Ram: 1930194944 Bytes
Free Ram: 95342592 Bytes
Used Ram: 119251456 Bytes
SDL video Renderer: opengles2
1 joystick(s) found!
SDL video Renderer: opengles2
1 joystick(s) found!
OpenBoR v3.0 Build , Compile Date: Apr 24 2018
Game Selected: /mnt/sdcard/OpenBOR/Paks/BEARS.PAK
FileCaching System Init...... Enabled
Initializing video............
Reading video settings from 'data/video.txt'.
Colordepth is depreciated. All modules are displayed with a 32bit color screen.
Using debug video mode: 640 x 360
Initialized video............. 640x360 (Mode: 255)
SDL video Renderer: opengles2
Loading menu.txt............. Done!
Loading fonts................ 1 2 3 4 Done!
Timer init................... Done!
Initialize Sound..............
Loading sprites.............. Done!
Loading level order.......... Done!
Loading model constants...... Done!
Loading script settings...... Done!
Loading scripts.............. Done!
Loading models...............
Cacheing 'arti' from data/chars/arti/arti.txt
Cacheing 'artib' from data/chars/arti/artib.txt
Cacheing 'hubert' from data/chars/hub/hub.txt
Cacheing 'hubertb' from data/chars/hub/hubb.txt
Cacheing 'kriper' from data/chars/krip/krip.txt
Cacheing 'kriperb' from data/chars/krip/kripb.txt
Cacheing 'owel' from data/chars/owl/owl.txt
Cacheing 'owel__' from data/chars/owl/owl__.txt
Cacheing 'edi' from data/chars/tedi/tedi.txt
Cacheing 'edib' from data/chars/tedi/tedib.txt
Cacheing 'kit' from data/chars/kit/kit.txt
Cacheing 'kitb' from data/chars/kit/kitb.txt
Cacheing 'flash' from data/sprites/flash.txt
Cacheing 'dust' from data/sprites/dust.txt
Cacheing 'bam' from data/sprites/bam.txt
Cacheing 'blood' from data/sprites/blood.txt
Cacheing 'poo' from data/sprites/poo.txt
Cacheing 'step1' from data/chars/tedi/step1.txt
Cacheing 'step2' from data/chars/tedi/step2.txt
Cacheing 'pop' from data/sprites/pop.txt
Cacheing 'smoke' from data/sprites/smoke.txt
Cacheing 'gren' from data/sprites/gren.txt
Cacheing 'bazo' from data/sprites/bazo.txt
Cacheing 'ss3' from data/chars/ss3/ss3.txt
Cacheing 'ss1' from data/chars/ss1/ss1.txt
Cacheing 'fat' from data/chars/fat/fat.txt
Cacheing 'robit' from data/chars/robit/robit.txt
Cacheing 'robit' from data/chars/robit/laser.txt
Cacheing 'be' from data/sprites/be.txt
Cacheing 'trem' from data/chars/trem/trem.txt
Cacheing 'owl' from data/sprites/owl.txt
Cacheing 'blop' from data/sprites/blop.txt
Cacheing 'box' from data/sprites/box.txt
Cacheing 'ball' from data/sprites/ball.txt
Cacheing 'tre' from data/sprites/tre.txt
Cacheing 'bat' from data/sprites/bat.txt
Cacheing 'pla' from data/sprites/pla.txt
Cacheing 'pla2' from data/sprites/pla2.txt
Cacheing 'co' from data/sprites/co.txt
Cacheing 'coi' from data/sprites/coi.txt
Cacheing 'car' from data/sprites/car.txt
Cacheing 'carun' from data/sprites/carun.txt
Cacheing 'kid' from data/sprites/kid.txt
Cacheing 'kidf' from data/sprites/kidf.txt
Cacheing 'mine' from data/sprites/mine.txt
Cacheing 'torpe' from data/sprites/torpe.txt
Cacheing 'bug' from data/sprites/bug.txt
Loaded 'arti' from data/chars/arti/arti.txt
Loaded 'artib' from data/chars/arti/artib.txt
Loaded 'hubert' from data/chars/hub/hub.txt
Loaded 'hubertb' from data/chars/hub/hubb.txt
Loaded 'kriper' from data/chars/krip/krip.txt
Loaded 'kriperb' from data/chars/krip/kripb.txt
Loaded 'owel' from data/chars/owl/owl.txt
Loaded 'owel__' from data/chars/owl/owl__.txt
Loaded 'edi' from data/chars/tedi/tedi.txt
Loaded 'edib' from data/chars/tedi/tedib.txt
Loaded 'kit' from data/chars/kit/kit.txt
Loaded 'kitb' from data/chars/kit/kitb.txt
Loaded 'Flash' from data/sprites/flash.txt
Loaded 'dust' from data/sprites/dust.txt
Loaded 'bam' from data/sprites/bam.txt
Loaded 'blood' from data/sprites/blood.txt
Loaded 'poo' from data/sprites/poo.txt
Loaded 'step1' from data/chars/tedi/step1.txt
Loaded 'step2' from data/chars/tedi/step2.txt
Loaded 'pop' from data/sprites/pop.txt
Loaded 'smoke' from data/sprites/smoke.txt
Loaded 'gren' from data/sprites/gren.txt
Loaded 'bazo' from data/sprites/bazo.txt
Loading models............... Done!
Object engine init........... Done!
Input init...................
2 joystick(s) found!
1. Android Accelerometer - 3 axes, 0 buttons, 0 hat(s)
2. Microntek USB Joystick - 4 axes, 36 buttons, 1 hat(s)
Done!
Create blending tables....... Done!
Save settings so far........ Done!
Video track: resolution=640*360, display resolution=640*360, 23.98 frames/second
Audio track: 48000.000000 Hz, 1 channels, 32 bits/sample
Warning: the audio frequency (48000 Hz) is suboptimal; resample to 44100 Hz for best quality
SDL video Renderer: opengles2
Loading control settings....... Done!
Level Loading: 'data/levels/wods.txt'
Total Ram: 1930194944 Bytes
Free Ram: 120033280 Bytes
Used Ram: 130184192 Bytes
Loaded 'bug' from data/sprites/bug.txt
sound_load_sample can't load sample from file 'data/sounds/spawn.wav'!
Loaded 'mine' from data/sprites/mine.txt
Loaded 'tre' from data/sprites/tre.txt
Loaded 'ss1' from data/chars/ss1/ss1.txt
Loaded 'box' from data/sprites/box.txt
Loaded 'kidf' from data/sprites/kidf.txt
Loaded 'robit' from data/chars/robit/robit.txt
Loaded 'laser' from data/chars/robit/laser.txt
sound_load_sample can't load sample from file 'data/chars/robit/fall.wav'!
Loaded 'fat' from data/chars/fat/fat.txt
sound_load_sample can't load sample from file 'data/chars/fat/fall.wav'!
Loaded 'be' from data/sprites/be.txt
sound_load_sample can't load sample from file 'data/sounds/spawn.wav'!
Loaded 'co' from data/sprites/co.txt
Loaded 'ss3' from data/chars/ss3/ss3.txt
Loaded 'trem' from data/chars/trem/trem.txt
Loaded 'torpe' from data/sprites/torpe.txt
Command 'delay7' not understood in file 'data/sprites/torpe.txt'!
Loaded 'ball' from data/sprites/ball.txt
Level Loaded: 'data/levels/wods.txt'
Total Ram: 1930194944 Bytes
Free Ram: 116703232 Bytes
Used Ram: 130558976 Bytes
Total sprites mapped: 1128
Level Unloading: 'data/levels/wods.txt'
Total Ram: 1930194944 Bytes
Free Ram: 114278400 Bytes
Used Ram: 130558976 Bytes
RAM Status:
Total Ram: 1930194944 Bytes
Free Ram: 115281920 Bytes
Used Ram: 130496000 Bytes
Can't play music file 'data/music/gameover'
Loading control settings....... Done!
************ Shutting Down ************
OpenBOR v3.0 Build , Compile Date: Apr 24 2018
Presented by the OpenBOR Team.
www.chronocrash.com
OpenBOR is the open source continuation of Beats of Rage by Senile Team.
Special thanks to SEGA and SNK.
Total Ram: 1930194944 Bytes
Free Ram: 149237760 Bytes
Used Ram: 130608128 Bytes
Release level data...........
Done!
Release graphics data........ Done!
Release game data............
Unload 'arti' ............Done.
Unload 'artib' ............Done.
Unload 'hubert' ............Done.
Unload 'hubertb' ............Done.
Unload 'kriper' ............Done.
Unload 'kriperb' ............Done.
Unload 'owel' ............Done.
Unload 'owel__' ............Done.
Unload 'edi' ............Done.
Unload 'edib' ............Done.
Unload 'kit' ............Done.
Unload 'kitb' ............Done.
Unload 'Flash' ............Done.
Unload 'dust' ............Done.
Unload 'bam' ............Done.
Unload 'blood' ............Done.
Unload 'poo' ............Done.
Unload 'step1' ............Done.
Unload 'step2' ............Done.
Unload 'pop' ............Done.
Unload 'smoke' ............Done.
Unload 'gren' ............Done.
Unload 'bazo' ............Done.
Unload 'bug' ............Done.
Unload 'mine' ............Done.
Unload 'tre' ............Done.
Unload 'ss1' ............Done.
Unload 'box' ............Done.
Unload 'kidf' ............Done.
Unload 'robit' ............Done.
Unload 'laser' ............Done.
Unload 'fat' ............Done.
Unload 'be' ............Done.
Unload 'co' ............Done.
Unload 'ss3' ............Done.
Unload 'trem' ............Done.
Unload 'torpe' ............Done.
Unload 'ball' ............Done.
Release game data............ Done!
Release timer................ Done!
Release input hardware....... Done!
Release sound system......... Done!
Release FileCaching System... Done!
**************** Done *****************
OpenBOR v3.0 Build , Compile Date: Apr 24 2018
Presented by the OpenBOR Team.
www.chronocrash.com
OpenBOR is the open source continuation of Beats of Rage by Senile Team.
Special thanks to SEGA and SNK.