NickyP said:If that's not what you want, can you be a little more specific?![]()
Damon Caskey said:A true dizzy state can naturally be done with script. See this (quite old) video of mine demoing a module I'm working on with SF3 style Stun meters.
A much more limited limited but simple solution would be to set a specific attack type on your "stun" move that's really just long pain animation that looks like a dizzy. You can also do this with the rise in case the move knocks them out of the air (don't forget there are Rise# just like Pain# and fall#).
DC