A good elevator level

CRxTRDude

Member
How does an elevator level work? Actually this is something that I've asked the very first time, but that was reckless and I think it was out of place, that's why I placed it here, so sorry guys about that (noob mistake) :-[

Now, about the elevator, this is regarding the BOR elevator, which as the post said did not work on the Android. I then thought of why did it not work. Had you guys any ideas on how to make a good elevator level or point me to a module that has that so that I can see how it's made or somehting like that?
 
Just one question though, how does the up/down direction for a stage work? Does it make a long stretch of background or there is one panel here and it keeps making one panels below or top and it removes a panel on top or below to conserve memory?

Sorry if that is confusing, but the reason I asked is that it might be a memory issue.
 
Setting direction up or down will autoscroll image declared by background command. The image will be repeated below/above infinitely

Frontpanel is also scrolled together but it doesn't repeat AFAIK

Panels OTOH doesn't autoscroll. This is how modder define the elevator plate or ground to stand on

Autoscroll speed isn't adjustable unfortunately
 
I've saw Final Fight Gold and I'll give it a shot on the android and see if it works and then studying it if it does so that I can modify it to the BOR. I'll let you guys know if I've done it.
 
I got a working elevator now for BOR!

I resized the level background to make it the almost same size as the screen itself. I then modified some of the code (adding stuff from FFG) then adding stops to make the game at least interesting.

I tested the level on the Android and it worked! There is one thing that I've observed though (and i think it's a bug), it might have something to do with the direction, if the level direction is up or down, it somehow ruin the save file. Also, when I place the elevator as the first level, the game crashes and exits (the same thing that happens when loading a save). I think this is something to look at.

I might be remaking BOR to fix some issues from new OpenBOR releases (lacking parameters to certain commands or stuff that doesn't work at all) and adding new stuff like a good story and in-game text to add flavor. A good practice as well whilst I'm still dishing off my comic book.
 
I tested the level on the Android and it worked! There is one thing that I've observed though (and i think it's a bug), it might have something to do with the direction, if the level direction is up or down, it somehow ruin the save file. Also, when I place the elevator as the first level, the game crashes and exits (the same thing that happens when loading a save). I think this is something to look at.
Indeed this is very strage.
 
Actually, there are plenty of mods with elevator levels but noone has confirmed if any of them work well if played on Android.

I resized the level background to make it the almost same size as the screen itself. I then modified some of the code (adding stuff from FFG) then adding stops to make the game at least interesting.

I tested the level on the Android and it worked!

Strange. Elevator or I should say direction up/down levels should work fine even in Android without such modification :-\
Oh well glad you got it working :)
 
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