A few general questions (16/32bit, clone platform, etc)

Just have a few general questions, nothing that's probably too difficult.


- What is the difference between 16 and 32-bit color modes in regards to OpenBOR? I know the technical differences (65K vs 16 mil colors), but no one's going to make a sprite with more than 65K colors.

- What is the "clone platform" option in ObEditor for?

- When an enemy or player is moved due to an attack (like being knocked back or off the ground), is it generally preferred to move them  using the move/movea/movez commands with many duplicate frames, or just to do it in their animations with a lot of frames and adjust the offsets?

Thanks in advance for any help.
 
What is the difference between 16 and 32-bit color modes...

Strictly speaking not much, though 32-bit will ensure maximum color depth for the times when you're mathematically generating color (multiple transparencies for example). The other difference is it's a more optimal choice for platforms that natively support 32-bit bit (PC and a couple of the consoles).

When an enemy or player is moved due to an attack...

Neither. One is bad, the other worse, and both are common novice mistakes. All you'll get is tons of tedium and spastic, jerky movement to show for it. For knockdown, use dropv in the attack settings. For push back without falling, you can either set up velocity with script (it takes ~2-3 lines at most), or add in a jumpframe command.

Move commands are useful at times, but should be limited to unavoidable minor adjustments. Never under any circumstances use offset to simulate movement. That's not what it's for and you'll end up with a mess.

DC
 
The other difference is it's a more optimal choice for platforms that natively support 32-bit bit (PC and a couple of the consoles).

Good to know, the mods I would like to make would be designed primarily for PC use.


Neither. One is bad, the other worse, and both are common novice mistakes.

Glad to hear there are better methods than either of those because they obviously were not giving satisfactory results in the first few tests I did. Thanks again.
 
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