SnowSultan
Member
Just have a few general questions, nothing that's probably too difficult.
- What is the difference between 16 and 32-bit color modes in regards to OpenBOR? I know the technical differences (65K vs 16 mil colors), but no one's going to make a sprite with more than 65K colors.
- What is the "clone platform" option in ObEditor for?
- When an enemy or player is moved due to an attack (like being knocked back or off the ground), is it generally preferred to move them using the move/movea/movez commands with many duplicate frames, or just to do it in their animations with a lot of frames and adjust the offsets?
Thanks in advance for any help.
- What is the difference between 16 and 32-bit color modes in regards to OpenBOR? I know the technical differences (65K vs 16 mil colors), but no one's going to make a sprite with more than 65K colors.
- What is the "clone platform" option in ObEditor for?
- When an enemy or player is moved due to an attack (like being knocked back or off the ground), is it generally preferred to move them using the move/movea/movez commands with many duplicate frames, or just to do it in their animations with a lot of frames and adjust the offsets?
Thanks in advance for any help.