DJGameFreakTheIguana
Active member
Ok, so one mod I've kept under wraps and barely worked on was gonna be a basic tower defense based game, except you are actually the attacker, while the enemies defend. After playing Ratchet & Clank: Full Frontal Assault: http://www.youtube.com/watch?v=OGo5I83KIt8
and seeing footage of Starhawk: http://www.youtube.com/watch?v=21DPSv4mvg8
I started changing my idea to both sides playing defense and offense like R&C, but with huge maps and the build and play elements from Starhawk(Which I only know through trying to main as Emmet Graves on PlayStation All-Stars, who can drop turrets and different weapon cases), to set your own turrets, traps, etc in any part of the stage.
The towers on both sides will spawn entities(set to chase) at the same rate, but the enemies being tougher with more damaging attacks, to keep you on your toes as well as keep your expendable allies in mind, knowing that you could lose your tower if there's not enough action on your part, and I think delaying your respawn when you die would help. You would be encouraged to kill as many enemies as you can, pick up dropped money, and take it back to your base to buy traps, defenses, weapons or stronger allies, which will be set to attack 4 as a weapon, in which you can place anywhere on the map. The goal of the game would not only be to take down the enemy tower, but to own the battlefield before doing so.
Since i have too many projects, the characters in this game would come from RPGs, using sprite sheets I can get my hands on from spriters resource.
What do you guys think about the idea? I'm pretty sure much of this wont be too hard to pull off, but the part about using money is still an issue for me at the moment.
x)
and seeing footage of Starhawk: http://www.youtube.com/watch?v=21DPSv4mvg8
I started changing my idea to both sides playing defense and offense like R&C, but with huge maps and the build and play elements from Starhawk(Which I only know through trying to main as Emmet Graves on PlayStation All-Stars, who can drop turrets and different weapon cases), to set your own turrets, traps, etc in any part of the stage.
The towers on both sides will spawn entities(set to chase) at the same rate, but the enemies being tougher with more damaging attacks, to keep you on your toes as well as keep your expendable allies in mind, knowing that you could lose your tower if there's not enough action on your part, and I think delaying your respawn when you die would help. You would be encouraged to kill as many enemies as you can, pick up dropped money, and take it back to your base to buy traps, defenses, weapons or stronger allies, which will be set to attack 4 as a weapon, in which you can place anywhere on the map. The goal of the game would not only be to take down the enemy tower, but to own the battlefield before doing so.
Since i have too many projects, the characters in this game would come from RPGs, using sprite sheets I can get my hands on from spriters resource.
What do you guys think about the idea? I'm pretty sure much of this wont be too hard to pull off, but the part about using money is still an issue for me at the moment.
x)