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  1. zexika

    In Progress Power Rangers in Space: The Psycho Empire

    Update: Meet Destructoid, the latest monster I'm working on.
  2. zexika

    In Progress Power Rangers in Space: The Psycho Empire

    I'll release a YouTube video today, it's going to reflect an early build of the game! Update: Video posted.
  3. zexika

    In Progress Power Rangers in Space: The Psycho Empire

    Just finished Red Ecliptor's sword.
  4. zexika

    In Progress Power Rangers in Space: The Psycho Empire

    It is a very big project. That's exactly why it's taken me so long to get to this point to post about it. In fact even with a core game demo it's going to take a long time to get it to where I want it and i'll be making continued updates. As for the images, yes i did digitize originally...
  5. zexika

    In Progress Power Rangers in Space: The Psycho Empire

    Hello there! I absolutely will be releasing a teaser trailer in the future. I've got quite a bit of content I'm in the middle of adding on the backend. Originally, I digitized a lot of the character graphics, but I am switching over to 3D rendering for a lot of of my sprite work so it's going to...
  6. zexika

    In Progress Power Rangers in Space: The Psycho Empire

    Development Update (Almost 1 Year In!) Hey Chrono Crash friends, Some of you know me well. A few years ago, I got very familiar with the OpenBOR engine and was quietly working on a Resident Evil project around the same time as Chris Monvel. I saw the passion he put into it and after about 6...
  7. zexika

    In Progress Resident Evil: Survive (OPENBOR Game)

    Yep, I get what you're saying. I made that comment quite a while ago and what my views were back then, and what they are like now are totally different based on my experience. I could have modded my post and hid what I said, but I didn't. I own it, I said it. I wouldn't have now, so I'll...
  8. zexika

    Troubleshooting No Damage for spawned enemies "Transformations".

    This is likely an easily one, but this is perplexing me tonight. Okay so I'm trying to have a boss character transform and spawn a more powerful version of it. The example used is SuperBoss and SuperBoss2. I've used the following code as described in the Manual and in Bloodbanes post here...
  9. zexika

    The thing I value most about our community here...

    This is probably one of the most surprising comprehensive learning curves in a development project I've taken on, but by far the most rewarding. The members of this community really do pool together to share knowledge and resources and help each other out. The consensus is if you put in the work...
  10. zexika

    Requesting help modifying msmalik681's HPbar Script.

    I looked at the forums and while there are a few modifications posted, I am trying to get the HP bar to display ABOVE the enemy spawned that uses this script, rather than under their feet. I understand that by modifying the DRAWBOX code by leaving X alone and modifying V gives me partial...
  11. zexika

    ChronoCrash Modders Tools

    Christmas came early!!! WOOT WOOT! To clarify my points, images included! For additional reference, Tnail would be the representation of a small thumbnail image auto generated by the icon file specified in the loaded enemy character.txt. Otherwise the tool could reference a generic black...
  12. zexika

    Add/Create Character Tutorial. Help needed before posting in Tutorials section!

    So I've googled, searched the forums, checked the forum tutorials, and checked "The Manual". Apparently, this community is sorely lacking a tutorial for the concept of easily adding characters to OpenBOR. I noticed a few threads started around 2013 about this very subject, and honestly I'm...
  13. zexika

    In Progress Resident Evil: Survive (OPENBOR Game)

    Considering he doesn't understand how to use the CURSOR function for character select, there's some room for improvement. To be fair though, not many MODs use this feature. ;) I will say this, he seems to have people making him sprites that don't exist. And that gives him something unique to offer.
  14. zexika

    Modifying health bar length

    Original: EDIT: In most forums, I've noticed OP's who find a solution to their problems and don't normally post their solution, I'm not about to contribute to that trend, so I'm modifying this post into a quick guide with a solution. I realized the levels.txt file was missing the commands...
  15. zexika

    Current Status of OpenBOR.

    Guys, i'll be candid on this. I have quietly played OpenBOR games throughout the past several years, and I've noticed that not only has the quality of OpenBOR games gone up each year, but the amount of talented developers, though small, has increased as well. I come from the RPG Private Server...
  16. zexika

    Complete Justice League Legacy

    This release just placed you in the top 3 developer spots as far as i'm concerned. Outstanding work ZVitor. I've been looking at the scripts you've used and this really is pushing boundaries, absolutely fantastic.
  17. zexika

    Scary favorites for Halloween?

    I think there's some potential down the road for an great horror-themed game with the OpenBOR engine. Terrordrome comes to mind. If you could harness that roster and put it in a slasher action rpg environment, there's a lot of replay potential. I'll consider something like this in the near future.
  18. zexika

    Openbor 4.0

    I've decided to develop for this version. Damon, can I assume this version is compatible with all previously released scripts? So far, it's running every .pak I've tested quite stable.
  19. zexika

    In Progress Resident Evil: Survive (OPENBOR Game)

    I have been following this project for a bit now, the OP starter is Chris Monvel from Mugen Multiverse. I have analyzed the code structure based on similar games he's used to upgrade Crisis Evil 2 and it's a shame he wont release what he's posted so far. So, I've decided to start my own version...
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