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    Android Custom APK

    msmalik681  As far as I recall, I double checked since that time of changes, and the resultant library is good to use. Note also since that time libsdl2 has slightly quite a leap in upgrade from older version to newer for better support in certain part. This gap might play a role in problem you...
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    compiling on Linux Errors

    Thanks. I confirm this compile error. I'll take a look for a clean fix.
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    Android Custom APK

    Hi both of you msmalik681 and bWWd , msmalik681 noted your report about crashing, I will find time to check if it relates to my changes (will be quite some time until I can look at it). Thanks! bWWd 100 MB is pain I guess. To my knowledge, there are at least 2 solutions, (I didn't test both of...
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    Questions I keep getting

    Add on top, for console, the reason there's not much information available on how to do things, how the process will look like is you need a devkit and permission to develop on their console. They will send devkit down to you, then you port your game on top of their SDK. OpenBOR is based on...
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    Complete TMNT: Rescue-Palooza!

    Spotted on kotaku https://kotaku.com/free-fan-made-teenage-mutant-ninja-turtle-game-is-a-fun-1835820169. Originally tweeted by Senile Team https://twitter.com/SenileTeam/status/1143416679231315968. Congratulations.
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    devconsole (during development)

    It's not merged yet. It's highly likely that I will revisit this again in the future. For now, it requires modifying too much of code-base, and risk producing more bugs and unstability. Thank you for feedback, I noted your suggested use case. It will be handy when I revisit the implementation...
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    [Techinal Post] Build all Android's dependencies on Linux

    Hey msmalik681 , that's a good question. It's good to stay as low as possible to remain compatible with oldest toolchains which are able to compile the stuff. There's a chance for newer toolchain to break stuff, or things not work. Yep, in short, for NDK, try to stay as low as possible. Talking...
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    [Techinal Post] Build all Android's dependencies on Linux

    Another guideline on how to build all Android's dependencies for modern architecture on Linux - https://wiki.abzi.co/openbor/posts/androiddeps.html. Feel free to use content in the link above mirroring it onto openbor wiki or somewhere belong to openbor if someone has privilege and would like...
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    Compile Android Build

    Thanks for info bWWd. I asked this just to validate the method used inside openbor. For your case, it's totally safe, < 100MB. For really big .pak above 100 MB mark, this will involve technique Google suggests which noted in Development.txt of android directory, yes, until then we will see real...
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    Compile Android Build

    Good you went through! Would you mind telling me how large is your .pak file? bWWd
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    [Tutorial] Cross-compile OpenBOR engine for Windows on Linux

    Sure, I'd love to do it. Anyway I can't edit a wiki or create new page on github wiki, and I can't seem to find register link for openbor wiki? Maybe someone would help me on this. Damon Caskey
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    [Tutorial] Cross-compile OpenBOR engine for Windows on Linux

    Thanks to msmalik681 for pointing me to post here in the forum. I wrote this guide for Linux users (although there might be just a few, but that's ok :) ) that need to build Windows build for your users on your favorite system; Linux, by doing cross-compile OpenBOR engine. The guide will go...
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    OpenBOR v3.0 Build 6412

    This is weird I think. I'm on 7023 but the latest changed for menu (sdl/menu.c) dated back in 2019-01-24 in which Plombo did apply crash fix. I have tested with 24 paks, and I can scroll up/down properly without crash. When I have tried on latest tip, I report back here.
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    Android Custom APK

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    devconsole (during development)

    You said it right about how devs solve the problem, haha. Funny though. Yeah, with that said, I don't plan to re-invent the wheel, the systems inside openbor can well serve such purpose. Anyway, I re-evaluate the effort, and whether this devconsole will really help reduce the time at the end. I...
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    In Progress Creating a TMNT mod suggestions comments ideas?

    that sound of footstep is soothing, and pleasant to just listen to :)
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    devconsole (during development)

    Thanks for feedback! Just to be clear I'm not here trying to remove credits or anything, just thought about providing more flexibility in the engine. I also really appreciated effort pushed into openbor, great engine. That's alright either way or another in such regards. I will see what other...
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    Possible to loop entire attack animation for number of times?

    Hi, imagine the case I need to shoot a bullet 3 times in which I have a shoot animation thus I want to repeat it without duplicate lines over. Is there any command I can use to set it to loop for N number of times? Thanks! PS. I saw loop but that's for either endless loop, or just once.
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    devconsole (during development)

    Thanks for chiming in! Regarding to engine's credit screen, I'd prefer to have flexibility or less intrusive than currently is (it pops up randomly and it need key input to progress further), but anyhow engine might provide options to show credits at startup as splash screen or randomly as it is...
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    devconsole (during development)

    (gif image, wait for loading to see it in action) Hi, I just want to let community knows about additional feature I'm currently on to. The goal is for faster iteration time in making a module, and better debugging right inside the game. Right now, I've hard-coded key combination to be...
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