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    Weird error in scripts

    I found a weird error while scripting, non-fatal but i keep wondering why. This doesn't work int dummy = 0; if(!something) return; int px = getentityproperty(p_ent,"x"); The log says: Script error: data/scripts/updated.c, line 78: Unknown error 'int' (in production 20) int px =...
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    How to deal with moving attack animations?

    Hello, I have one attack animation that has the character do a step forward then a punch forward and at the end he ends up in another position. But the problem is that the attack just goes through the enemy as it has no knockdown effect, and it ends up behind the player. Whats the command used...
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    How does the cancel system work?

    As i understand , you can go from one animation to a freespecial using some key input. But i can't get it to work. I have this attack anim attack3 cancel 3 12 0 U S freespecial2 loop  0 delay 6 offset 43 117 bbox 23 16 42 109 frame data/chars/ko/attack3-00.png frame...
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    Disabling or learning attacks

    Hi, Let's say i have 3 freespecial attacks defined. com U D S freespecial2 com D U S freespecial3 The first one (default) is always available, but the other 2  are only available until later on in the game (by leveling up or something else, they are 'learned'). What was the obvious solution...
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