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  1. Z

    OpenBOR 4.0

    I think it's time to migrate to OpenBor 4.0, there are functions that I want to use and they are not compatible, I will start testing with the Android version of it too.
  2. Z

    Solved Nohithead is working?

    Thanks, NoHitHead 1 works on the platform header in build 4.0, but not on the one I was using, 6412. I've done the tests, I don't plan to migrate yet, but thanks for the suggestions. I will check BB script later :)
  3. Z

    Solved Nohithead is working?

    thanks, so that was the problem i put that at platafform, but, so how i make somes platafforms which hero can cross and others which he dont?
  4. Z

    Solved Nohithead is working?

    I ran various tests and didn't see this function working, or I didn't quite understand what it was supposed to do. I set Height to the hero, and Nohithead to the head of the obstacle that has the platform, but with a value of 1 or 0, the hero can't walk across it or jump across it.
  5. Z

    Solved Boss Font name?

    It's probably something very simple, but I didn't find it in the manual or around here, how do I change the name font for a boss?
  6. Z

    Solved Help at select Custom Screen

    this code work with 2 or more players? works perfect to 1 player but with more it bugs, if i press up at player 1, all others move too
  7. Z

    Solved Help at select Custom Screen

    if(getglobalvar("selectUP"+player) > 0){ setglobalvar("selectUP"+player, getglobalvar("selectUP"+player)-1); changeplayerproperty(player, "newkeys", openborconstant("FLAG_MOVELEFT")); } Before the line size is set to 22, here it reduces to -1, moves to the left and changes character, on the new...
  8. Z

    Solved Help at select Custom Screen

    That would be great, Thanks will try do it
  9. Z

    Solved Help at select Custom Screen

    Thank you very much, it works much better, it's more work especially since the game's roster keeps changing, but it's worth it.
  10. Z

    Solved Help at select Custom Screen

    Thanks for clarifying how things work, since I can't create a repetition structure that repeats the character change several times, but I managed to do what I wanted by placing this control in the WAITING animation of each of them with global counter variables to make the loop. So if press...
  11. Z

    Solved Help at select Custom Screen

    Hi guys, im doing test to allow cursor to move up and down at char selection, my plan is when press Down, instead of pallet change, move 20 times to right, when press UP, move 20 times to left (since current select have 20 chars per row) So put it inside of main() of keyall.c it works, instead...
  12. Z

    Separating Character and Color Selection in Select Screen?

    Thanks guys, i will check this projects :)
  13. Z

    Separating Character and Color Selection in Select Screen?

    so... there is a way to do it? But has anyone done it before or should I try it from scratch? I don't remember seeing it in any other project, excluding modified versions of the engine.
  14. Z

    In Progress Resident Evil: Survive (OPENBOR Game)

    create a MENU.txt at data folder, and put it there: renamekey attack1 Attack renamekey attack3 Helper renamekey attack2 Special renamekey special Block renamekey attack4 ULTRA
  15. Z

    Complete X-Men Arcade Remake

    Hello everyone, lately I've been taking the Marvel Infinity War remakes out to release them separately, this is the third one, a remake of Konami's X-Men Arcade.
  16. Z

    In Progress Resident Evil: Survive (OPENBOR Game)

    congratz man, great update, The only thing that bothers me is the alignment of the walk and run animations of all characters and enemies, it's not really a bug, but it seems strange to me. My suggestion is to always align the heads on the same x-axis, here's a demonstration of CINDY's walk and...
  17. Z

    Palette issue

    im not sure if i understood the problem yet, but this sprites are from Esn' XMen game. change purple colors at pal1.gif color table, that 4 colors at left, line 3.
  18. Z

    Solved changeentityproperty(self, "candamage", ?????);

    Hi guys, which parameters i can use here? changeentityproperty(self, "candamage", ______);
  19. Z

    Complete DC TASK FORCE

    ZVitor updated DC Task Force with a new update entry: 1.08 Read the rest of this update entry...
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