Search results

  1. mersox

    Checking if player is surrounded by two enemies

    Thank you guys for your help. There was definitely something missing in my attempt. Thanks @Bloodbane , your version worked like a charm
  2. mersox

    Checking if player is surrounded by two enemies

    Hi guys, I've hit a wall. I'm looking to find a way to make the player change it's attack if he's surrounded by two enemies: one enemy in front and one behind. A good example is the double kick in Batletoads SNES. I'm using as a base this script (which works), that detects a nearby enemy (only...
  3. mersox

    Possible reduction of excessive/unnecessary multiplayer controls?

    Wow, this is priceless!! I have to add it to my previous games now. Thanks @Kratus !
  4. mersox

    Complete Femtazio (18+ NSFW)

    Congratulations @Aerisetta !
  5. mersox

    Complete Buccaneers: Shipshape

    Thanks a bunch!
  6. mersox

    Complete Buccaneers: Shipshape

    Much appreciated buddy, in particular for helping me with the engine issue!
  7. mersox

    Complete Buccaneers: Shipshape

    Much appreciated!!
  8. mersox

    Complete Buccaneers: Shipshape

    After an eternity working on this game, it’s finally time – Buccaneers Shipshape is out! Thank you, my friends, for your support and guidance. I wouldn’t have been able to make it without the support of this wonderful community. I hope you get a chance to try it out, and that it brings you...
  9. mersox

    Need Help Testing Steam Remote Play and Parsec

    Just saw this. Do you still need help?
  10. mersox

    Help urgently needed: controller issues

    It worked! MAJOR crisis averted! A million thanks to you and @Kratus
  11. mersox

    Help urgently needed: controller issues

    Hi guys. I'm currently in crisis mode. As you may know, I've been working on my game. Today, after several years I finished programming the game. And now I'm learning that I might have to axe the multiplayer option (and maybe more?). The issue is controller support. During development I almost...
  12. mersox

    Question about openborvariant "in_menuscreen"

    Thanks! I thought about negating/discarding the other screens but didn't know how, thanks again!
  13. mersox

    Question about openborvariant "in_menuscreen"

    I've been spending quite a bit of time trying to customize somewhat the menus of the game, nothing extreme, but I've hit a roadblock. It seems that there's no openborvariant that checks if the game is currently showing this screen and this screen only: "in_menuscreen" does detect this screen...
  14. mersox

    How to use "playgame"?

    Thank you @Kratus for such a detailed response. It's a shame I can't use that function. I appreciate the workaround suggestions as well. @DCurrent , thanks for your message and sorry to add to your pile of work!
  15. mersox

    How to use "playgame"?

    Hi all, I'm trying to use: But it's not working. I want to make it so when players select "load game" in the menu, they're taken straight to a specific saved state. My game only can save in one of its level "sets" so there's no need for the "load game" menu screen. This is my updated.c: void...
  16. mersox

    Complete Buccaneers: Shipshape

    Thanks guys, and thanks @DCurrent for the reminder.
  17. mersox

    Complete Buccaneers: Shipshape

    LOL. No. But I do have an official release date: July 22. The game will be released that day, no matter what! Buccaneers Shipshape on Steam
  18. mersox

    Complete Buccaneers: Shipshape

    Thank you. I can say that the scrolling sections are all smoke and mirrors. Most of it (floor, walls) are essentially animated entities made with adobe premiere, then turned into sprites. The other zooming elements are too finicky and only work under very specific circumstances. There's no...
  19. mersox

    Complete Buccaneers: Shipshape

    Here's the new trailer of the game: I'm working hard to complete development (not much more to go!) Fingers crossed I can release the game in April/May. There's a new demo up on Steam if you want to give it a try :)
Back
Top Bottom