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  1. Bruce

    In Progress Multiverse Rising XT: The Awakening of All-time Heroes and the Evil

    Same Skills now Look More Powerful! More Improvements with zoom, quakeframe and FX make the skills more stronger! Now even faster gameplay and more combos with Wall Splat (thanks to Kratus's wall scripts)!
  2. Bruce

    ChronoCrash Modders Tools

    oh you were right!... I did not know that I had to set it up first before I can use it, or know there was already a guide for this setup. O Illisionista's video also didn't mention it. I just took a look at the CCMT again, and there was a guide under the help menu. I followed it, but it failed...
  3. Bruce

    ChronoCrash Modders Tools

    Hey Buddy, when you have time, can you please check on this? I am not sure if I am doing something wrong, but for some reasons, it did not add the position x x x to the char text file as O Ilusionista showed in his video when I clicked on the + symbol under Bindings feature. Yes, I have...
  4. Bruce

    Updating OpenBOR Content On-The-Fly.

    I was trying to do the same thing from this video in the latest version last night, but somehow it didn't add the @cmd position x x x to my text file. Do I need to turn it on in the settings somewhere? Thank you
  5. Bruce

    Solved how to spawn an entity multiple times in the level with different start time (delay)

    Wow, this is good stuff for randomly changing the frame position. I don't think I can use this script for the crowd because there will be skipping frame rate, but I will definitely use it for the enemy animations! Thank you so much for sharing.
  6. Bruce

    Solved how to spawn an entity multiple times in the level with different start time (delay)

    Preview of the stages (still in progress, but I will get there eventually):
  7. Bruce

    Solved how to spawn an entity multiple times in the level with different start time (delay)

    Yes, splitting the crowd into many small sprites will make the level looks better too. However, this will take me forever to finish up my game as I still have many sprites that I still need to take care of. Still thanks a lot for your input in helping me. Greatly appreciated bro.
  8. Bruce

    Solved how to spawn an entity multiple times in the level with different start time (delay)

    Wow man, you are so good. It works perfectly. This script will also help me with something else for sure! Thank you so much for all your help bro, you are the best!
  9. Bruce

    Solved how to spawn an entity multiple times in the level with different start time (delay)

    I've been reading manual and learning how to create levels, but I just got stuck :-( I'm currently using this function spawn {name} 1 because I want to unload the model when the level ends. I am spawning the cheeering crowd entity 2 times in the kick boxing level. However, they both start...
  10. Bruce

    Level / Stage Blending Issue

    Hello guys, The hitflash_red with alpha 1 in the darker level always shows red. However when it comes to the brighter levels like the Desert level in the attachment, the hitflash_red color becomes orange! I even removed all the FX's in the level, changed panel to background, and tried with...
  11. Bruce

    Type Panel Overlapping Issue

    I can't do this way because the DirtFX won't spawn until I get to the at xx and I want them all to spawn at the same time as a big long dirt FX. I changed the DirtFX type to none and added offscreenkill 9999999999, everything seems to work properly - no more white lines!. THANK YOU so much for...
  12. Bruce

    Type Panel Overlapping Issue

    I added the speedf 0 to DirtFX or changed panel to none, somehow DirtFX is missing at the end of the level. I even added more DirtFX to the training.txt spawn DirtFX 1 coords 5760 0 flip 1 at 0 . Please see the attachment, thank you
  13. Bruce

    Type Panel Overlapping Issue

    Dirt02 and Dirt04 have little vertical white line. It only overlaps probably a few pixels. It is not a huge problem, but it is bothersome to me. Thank you
  14. Bruce

    Type Panel Overlapping Issue

    Hello everyone, Sorry if this similar question has been asked. I started learning how to create a stage (level). I created a simple desert stage (level) with the repeating dirt FX. When the level starts, the dirt FX (as a panel type) works just fine. After the stage starts scrolling, the dirt...
  15. Bruce

    In Progress Multiverse Rising XT: The Awakening of All-time Heroes and the Evil

    Game name can be changed and there will be stories :-) I will add more characters from Marvel, DC, Street Fighters, Tekken, etc. later. Basically, anything that I like that has nice skills, and can find the sprites for it. I do not think I will have more than 10 big bosses in my game due to...
  16. Bruce

    In Progress Multiverse Rising XT: The Awakening of All-time Heroes and the Evil

    He looks like it, but it is supposed to be Ifrit summon (God of Fire) from Final Fantasy series. I couldn't find the sprites for it, so I found the video with this monster which looks similar to Ifrit. It took me a lot of time removing the background for this Ifrit. Same thing with Odin, Ramuh...
  17. Bruce

    In Progress Multiverse Rising XT: The Awakening of All-time Heroes and the Evil

    Thanks for the tips buddy. I'll clean it up later. I'm trying to follow the manual to learn about level design right now. I'll ask questions about this later, and hope someone can help me understand about level design... I'm also trying to create a crazy better IA trial summon bosses who can...
  18. Bruce

    In Progress Multiverse Rising XT: The Awakening of All-time Heroes and the Evil

    First of all all, Thank you everyone who has been helping me whenever I got stuck. DC Kratus Piccolo O Ilusionista msmalik681 Bloodbane Maxman and the list goes on! This is the preview of my game. It is still far away from finish but 1 step at a time!
  19. Bruce

    Common sources of excessive RAM usage?

    I have not even started playing my game yet. It started at the title screen and the memory was already rocket high. I only have 2 sprites for non-animation background. as I went through went the boss rush mode, it went up to like 1.7 to 2 gb... well, all my sprites are in 1080p. I may have to...
  20. Bruce

    OpenBOR 4.0

    I really appreciate for your help and the tip.
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