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  1. oldyz

    OpenBor crashing due to too many PAK files

    @Airwalk16 the thing is , games can boot and display, but some games will have problems on their game-play here are some of my experiences: from enemies that may do very little , to enemies very easy to beat & enemies barely attacking to grapples not working, getting stuck to characters after a...
  2. oldyz

    OpenBor crashing due to too many PAK files

    @Airwalk16 If i where you i would find out if you can run different version of openbor on retroarch Example OpenBOR6391 OPENBOR5347 Some games require a very specific version of the engine to work 100% bug free, Example: Tmnt rescue palooza uses an old version of Openbor that probably can't...
  3. oldyz

    Marvel ultimate alliance OPENBOR project

    @JnsSvr found this: may it help you in your journey
  4. oldyz

    Spawning Enemies in Groups from Bottom to Top without Lag in Big Levels

    @maxman if you manage to create a "range" script, to lessen the load i would suggest that after a certain range (lets say, a 100 pixel buffer in all 4 offscreen directions), you force those traps to change to a model that uses 2 to 4 frames at most, with a 1 pixel png for frames, no sound...
  5. oldyz

    Marvel ultimate alliance OPENBOR project

    @JnsSvr if its going to be a simple beathem-up then i recommend that you play turtles in time for the Snes and THEN play re-shelled. no money needs to be spent, and you dont need a 360 or PS3... some people i know who liked the arcade/snes game do not like re-shelled, because of the 8...
  6. oldyz

    Marvel ultimate alliance OPENBOR project

    @JnsSvr pretty good, i think it is possible , and your game can end up with a gameplay similar to turtles re-shelled at minumum, which had 8 directional attacks from the main characters the amount of work that you need to do doubles if not quadruples, because every attack, pain animation...
  7. oldyz

    So what do you recon is the best comercial beat em ups for the last 10 years or so?

    The Genre is very hard "upgrade", even harder than making a 3D Sonic the hedgehog game... @danno i believe that the spiderman games and the batman Arkham games are the closest things of the last ten years of what we could consider a modern beat-them-up, and very good attempts to evolve the...
  8. oldyz

    Spawning Enemies in Groups from Bottom to Top without Lag in Big Levels

    there is also this portion of code that NSX had, it kills any entity that exceds a range, BIG caveat, this code works on a stage that does not scroll at all, but it seems that it works in relation to the player´s position maybe it can be modified to change the animations of those traps...
  9. oldyz

    Spawning Enemies in Groups from Bottom to Top without Lag in Big Levels

    @maxman i would suggest that those trap entities change animation when off screen, can think of some ways, like them changing model, or them displaying their Idle only when they are a certain range in relation to "x" or trhe player's proximity or maybe a script related to this...
  10. oldyz

    help with scripted methods or commands for affecting other entities

    @Bloodbane well, for the bonus stage i have a "conductor" entity appear as the first entity- it spawns the gargoyle at an exact time , so it matches the music, since the gargoyle is not a part of any group, thanks to rando type trickery, i need to make sure that when the gargoyle dies, its...
  11. oldyz

    help with scripted methods or commands for affecting other entities

    Greetings - i would like to have some samples where either and inline script or scripted command do the following: damage a specific entity (it seems that damageentity is used majorly to damage the "self") my attempt, based on scripts found troughtout NSX anim death delay 300...
  12. oldyz

    Dropdead script is devastating to the players on the left side

    @Bloodbane i fixed the problem, but it affects the timing of enemy spawns big time, so much that the gargoyle character takes too long to appear, here is the new script: void main(){ int i, dx,dz; void ent, parent; int ent_max = openborvariant("ent_max"); for(i=0; i<ent_max...
  13. oldyz

    "Wait" bugged when using with obstacles

    true that... this means that version 6391 gets a fix? or the fix gets applied to 4.0?
  14. oldyz

    "Wait" bugged when using with obstacles

    scratch that Ilu... i think that you can't have the wait and the groups at 1000 and your grenadiers spawn at 900. but from the txt file you posted it seems you corrected it already... anyway , the method is that you spawn an entity that has a very short life (like 1 or 2 centisencond long)...
  15. oldyz

    "Wait" bugged when using with obstacles

    @O Ilusionista i have been having similar trouble, you dont mind is this enemy is included in a group? because i did accidentally made a way to spawn enemies that linger around and where independent of groups, waits or blockades did not affect them... only problem you will have is that...
  16. oldyz

    Dropdead script is devastating to the players on the left side

    trying to fix the bonus level from hell, basically i have tried changing values, changing the checkwall to checkhole, adding lines of script but nothing seems to work everytime players fall off the left side of the Van, they lose all their lives here is the script responsible for the floor...
  17. oldyz

    Music Sega Genesis Originals from me

    @CosmoBuggi driving to the club sounds like a good track for a batman beyond for the sega genesis level based on those future night clubs
  18. oldyz

    In Progress Streets of Rage X (Windows / Android)

    @lanyer nah - most of the characters in SOR and most brawlers do not feature true profile or sideways illustrations worst some characters take their theatrical training very seriously and choose to face the audience all the time: unfortuantely we end up with Peppa pig situations all over the...
  19. oldyz

    In Progress Streets of Rage X (Windows / Android)

    @Kratus for better accuracy, you would need to draw or render sprites of the opposite side of any given entity (or at the very least TRUE right to left frames for every character, as if they where asymetrical) and then spawn mirror entities it was fun to analize it tho that splatter house...
  20. oldyz

    In Progress Streets of Rage X (Windows / Android)

    you should not be able to see his face in the reflection, lol 2d game reflections are almost always wrong anyway surprisingly namco got it right back in the day
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