I have two things to mention first to solve this problem.
First, when I design lifebar size + position, I usually find game's resolution then divide it with number of players. Then the result is deducted with some value to give space between each lifebar. So for 256x224 resolution, that means...
I wanted to ask more but your question in other thread seems to give hint of possible source of the issue. Answering your question in other thread might solve this issue also, so I suggest moving the discussion there.
Sorry for late reply, I've chosen #2 and it requires system not just couple lines so I had to prepare a demo to show it. And here's the demo: NPC Victory.
It has two modes : Game and Test in which both use same level but Test has enemies with less HP for easier testing. Otherwise, both have...
Let's see : Adam Hunter, Arthur, Bleu, Chicken Leg, Donatello, ghostbusters member, Ironman, Proud Cragger, Sagat & Sasquatch.
I've seen most of the rest but couldn't recall their name.
Finally, some gameplay videos, thanks for sharing these danno :D .
From these videos, I can see some moves such as He Man can charge his sword and cast AoE attack with his sword. Teela can bounce off enemies with her staff and can backattack. Both of them can perform dodge like in SoR3 and...
Victory animation for NPC could be done. There are two ways to make it, provided NPCs have VICTORY animation or similar and they have script in their IDLE and WALK to change to VICTORY animation on cue. The cue is stored on global variable accessible to all entities and that variable is cleared...
Nice! I've heard of Curupira before but it's the first time for the rest.
Cuca is interesting. It's the second mythical character with crocodile head I've seen.
Are you using main() in your animation script?
[Next day]
Anyways, I've tried coding this script myself and here's what I got. There are two functions here:
void findEnemyRange(int RxMin, int RxMax, int Rz, int Flag)
{// Checks closest enemy's range
// If it's accepted, return a value. If not...
When it comes to spritesheet like this, I usually copy each sprite manually and pasted it to a layer in Photoshop. By doing this, not only I get the sprites, I can align them properly in Photoshop for further use.
I could do this for you but you need to tell me which sprites you want to be used...