Sorry for late reply, I've chosen #2 and it requires system not just couple lines so I had to prepare a demo to show it. And here's the demo: NPC Victory.
It has two modes : Game and Test in which both use same level but Test has enemies with less HP for easier testing. Otherwise, both have...
Let's see : Adam Hunter, Arthur, Bleu, Chicken Leg, Donatello, ghostbusters member, Ironman, Proud Cragger, Sagat & Sasquatch.
I've seen most of the rest but couldn't recall their name.
Finally, some gameplay videos, thanks for sharing these danno :D .
From these videos, I can see some moves such as He Man can charge his sword and cast AoE attack with his sword. Teela can bounce off enemies with her staff and can backattack. Both of them can perform dodge like in SoR3 and...
Victory animation for NPC could be done. There are two ways to make it, provided NPCs have VICTORY animation or similar and they have script in their IDLE and WALK to change to VICTORY animation on cue. The cue is stored on global variable accessible to all entities and that variable is cleared...
Nice! I've heard of Curupira before but it's the first time for the rest.
Cuca is interesting. It's the second mythical character with crocodile head I've seen.
Are you using main() in your animation script?
[Next day]
Anyways, I've tried coding this script myself and here's what I got. There are two functions here:
void findEnemyRange(int RxMin, int RxMax, int Rz, int Flag)
{// Checks closest enemy's range
// If it's accepted, return a value. If not...
When it comes to spritesheet like this, I usually copy each sprite manually and pasted it to a layer in Photoshop. By doing this, not only I get the sprites, I can align them properly in Photoshop for further use.
I could do this for you but you need to tell me which sprites you want to be used...
I have a rather rough design of the boomerang below. I'm using files I have so you'd need to replace them with yours.
name BStar2
speed 20
type none
gfxshadow 1
remove 0
subject_to_gravity 0
candamage enemy obstacle
offscreenkill 1000
lifespan...
Entities with subtype chase need to be on ground so they can walk and chase. Even so they won't return to whoever throw/spawn them on contact.
I forgot to ask more about your shield:
1. Do you want it chase enemy or not? if yes, the shield could fly back to chase enemy behind Cap.
2. When it...
There are more than one types of boomerang in video games, just to name a few:
1. Basic : flies than flies to opposite direction whether it hits anything or not. Ex: Holy cross in Castlevania games.
2. Parented : flies than returns to thrower or parent whether it hits anything or not.
3. Like #1...
For that purpose, I use this script on the projectile:
anim idle
@script
void self = getlocalvar("self");
int Dir = getentityproperty(self, "direction");
int x = getentityproperty(self, "x");
int y = getentityproperty(self, "y");
int z = getentityproperty(self, "z");
int...