1. the range and limit should be to enemies on screen
2. No conditions i am aware of maybe a wall or obstacle that is in the way of character and enemy.
3. Boomerang will hit the next enemy on screen hitting up to like 5 or 6 enemies before returning to player
b . attack the next enemy even...
yea i don't want it to turn instantly but maybe she should fire it out in front of her like your tyris demo and if it detects anyone around a close area it goes after them.. Maybe it wont go to the next target if it doesnt hit and will just go back to the player? Maybe a 40 or 50 range. Sorta...
So I wanted my character to throw out a boomerang type wepaon but instead of it coming back and vansihing i wanted it to track enemies and hit them and when the player walks up and touches the projectile it plays a catch animation and the projectile is gone or after a certain amount of hits it...
Oh I'm on that discord and know bloodbane thanks for that XD but I met more help with sprites or with voices and stuff im good right now with coding :)
eek not canned none of my projects are canned unless i say so im just a very slow worker as i have many things i am doing XD Here is some progress, a whole remastered level, an enemy and tuxedo mask is very close to being coded XD
Hey guys sorry to bug you again but im having issues using reactfx.. They work perfectly when im on normal ground but when i try to use it on a platform the effect loops over and over then falls though the platform.. It is when the player dies i think.. I'm not too sure what im doing wrong.. Any...
It works on everything else :) Basically when he switches to follow1 on the 5th frame it should summon another entity called fx which sould overlap over the entity to teleport it out.. But it is not appearing.. I believe its spawn.h script which i included in escript.c.. It works with...
Im not sure what im doing wrong, it's probably something very simple that i keep overlooking.. Everything on this works as it should but the spawnbind effect isnt showing up...
name Darwincp
type none
no_adjust_base 1
suject_to_hole 1
nolife 1
candamage player
animationscript...
Sorry Im rather new to scripts and my friend bloodbane set me up with this script. I believe he added the bottom part to it to make it centered.. But the script is crashing the game.. I am very sure it is something simple im missing but I have been out of the scene for so long lol i don't know...
O is a very great creator but i don't think there will be an end to this game as he is always comming up with great ideas and new things.. Even when the game is done im sure more chars will be added :P
Would this system be able to make a tutorial where there is dialogue boxes that appear telling you to put in button inputs in order to progress to the next dialogue box with more inputs in it.. Like a tutorial basically..?