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  1. Bloodbane

    Complete Pocket Dimensional Clash 2

    Nice! Can Bo cast spells like in Breath of Fire? He's the first spellcaster before Bleau joins the team later.
  2. Bloodbane

    Brazilian Mythology

    Nice! I've heard of Curupira before but it's the first time for the rest. Cuca is interesting. It's the second mythical character with crocodile head I've seen.
  3. Bloodbane

    Checking if player is surrounded by two enemies

    Are you using main() in your animation script? [Next day] Anyways, I've tried coding this script myself and here's what I got. There are two functions here: void findEnemyRange(int RxMin, int RxMax, int Rz, int Flag) {// Checks closest enemy's range // If it's accepted, return a value. If not...
  4. Bloodbane

    Borpak is not work well in windows korea.

    Well, go get it then. And download the game, get the pak then paxplode it.
  5. Bloodbane

    Borpak is not work well in windows korea.

    I've downloaded the game and I can paxplode it fine. You have paxplode program right?
  6. Bloodbane

    Borpak is not work well in windows korea.

    This one right ? KoF Zillion another road.
  7. Bloodbane

    He-Man & The Masters Of The Universe: Dragon Pearl Of Destruction

    That trailer doesn't show much. It looks like regular beatmup but looks like it has magic usage similar to Tyris from Golden Axe.
  8. Bloodbane

    SPRITE SHEET SIZING/MEASUREMENTS

    Alright, attached below is Hanzo's sprites in both pngs and psd format + instruction on how to rip these sprites.
  9. Bloodbane

    SPRITE SHEET SIZING/MEASUREMENTS

    Alright, I've done the psd, I'll make the pngs and send them to you tomorrow.
  10. Bloodbane

    SPRITE SHEET SIZING/MEASUREMENTS

    When it comes to spritesheet like this, I usually copy each sprite manually and pasted it to a layer in Photoshop. By doing this, not only I get the sprites, I can align them properly in Photoshop for further use. I could do this for you but you need to tell me which sprites you want to be used...
  11. Bloodbane

    Marvel Black Ops

    Well, it depends on game's resolution that you've picked. Title screen should be the same size of the resolution.
  12. Bloodbane

    Solved How to make Entity to return upon hit

    I have a rather rough design of the boomerang below. I'm using files I have so you'd need to replace them with yours. name BStar2 speed 20 type none gfxshadow 1 remove 0 subject_to_gravity 0 candamage enemy obstacle offscreenkill 1000 lifespan...
  13. Bloodbane

    Solved How to make Entity to return upon hit

    Entities with subtype chase need to be on ground so they can walk and chase. Even so they won't return to whoever throw/spawn them on contact. I forgot to ask more about your shield: 1. Do you want it chase enemy or not? if yes, the shield could fly back to chase enemy behind Cap. 2. When it...
  14. Bloodbane

    Solved How to make Entity to return upon hit

    There are more than one types of boomerang in video games, just to name a few: 1. Basic : flies than flies to opposite direction whether it hits anything or not. Ex: Holy cross in Castlevania games. 2. Parented : flies than returns to thrower or parent whether it hits anything or not. 3. Like #1...
  15. Bloodbane

    Shooting in opposite/rear direction.

    For that purpose, I use this script on the projectile: anim idle @script void self = getlocalvar("self"); int Dir = getentityproperty(self, "direction"); int x = getentityproperty(self, "x"); int y = getentityproperty(self, "y"); int z = getentityproperty(self, "z"); int...
  16. Bloodbane

    In Progress King of Rage

    You should've placed that artwork on the wall instead.
  17. Bloodbane

    Shooting in opposite/rear direction.

    Try using this function to shoot bullet backwards: void shooter3(void vName, float fX, float fY, float fZ, float Vx, float Vy, float Vz, int Dir) {//Spawns projectile next to caller //vName: Model name of entity to be spawned in //fX : X location adjustment //fZ : Y location adjustment //fY...
  18. Bloodbane

    Solved What makes a good beat em up?

    For me, great and memorable beatmups have these: 1. Player characters with multiple attacks and abilities to face challenges. 2. Enemies ranging from weak and stupid to strong and smart. They could be combined to create challenging formations. 3. Bosses which aside from hard to defeat, could...
  19. Bloodbane

    Solved The minimum for a character to be displayed

    If you already have minimum stuffs for Rollergirl, try playing as her in a working level from blank template.
  20. Bloodbane

    Solved The minimum for a character to be displayed

    Hello. I might need to check but the minimum animations for a playable character are IDLE and basic reaction animations i.e PAIN, FALL dan RISE. Does your character have those animations? What did the error message say in OpenBorLog.txt?
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