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  1. A.D. Vanderstein

    Complete Boogeyman Blvd.

    I worked all night on the depth settings and it made the players too powerful at 80, so I used 50 depth setting. It has definitely fixed my problem with missed hits, now everything hits, I had to remove a lot of the attack boxes from players that I had added to make up for missed hits.
  2. A.D. Vanderstein

    Complete Boogeyman Blvd.

    Thanks for the tip, I think that has been my problem with several of my characters. I have always left the last number zero, because I never knew what it meant in Openbor Stats so I never messed with it.
  3. A.D. Vanderstein

    Complete Boogeyman Blvd.

    Thanks for the feedback, one question though. When you say depth to the attack boxes, do you mean expand the attack box back towards the player, forward toward the enemy, or both?
  4. A.D. Vanderstein

    Complete Boogeyman Blvd.

    Everyone has seen the Terrordrome characters so I won't bother showing videos of those guys, but I do want to show some of the other horror characters that I have added that have never been in a game before. This video will show The Fly stage, the regular enemies are Gremlins, Critters, and...
  5. A.D. Vanderstein

    Canceled Castlevania Collaboration

    That would be awesome if you get some spare time. I took the mod and added your old version of Soma last night. When the mod is finished I want to have all of the vampire hunters from every game. BTW does anyone know if there is a version of Gabriel Belmont anywhere on the web, i saw a version...
  6. A.D. Vanderstein

    Canceled Castlevania Collaboration

    Hey Blood I got the mod to work with OpenBOR v3.0 Build 3979, but I tried 4 other older versions and it crashed, nice work btw I have followed this mod from the very beginning and look forward to its completion. Thanks Blood..
  7. A.D. Vanderstein

    Canceled Castlevania Collaboration

    Hey Blood I downloaded the mod and it crashed in build: OpenBOR_v3.0_Build_3849 which is the newest version I have. should I try a newer build? The log says this: Unable to load onspawnscript '@script' in file 'data/chars/char/char.txt'
  8. A.D. Vanderstein

    Canceled Castlevania Collaboration

    thanks for the download link Blood, I have been wondering about this project, I have a question. Is Soma Cruz in this demo, and is the full player rosterin the game or is it available for download at different links?
  9. A.D. Vanderstein

    Who Made Crisis Evil?

    Yes they are great mods & used them as the base model for my Boogeyman Blvd. game. Many thanks to Harlem Hero though.
  10. A.D. Vanderstein

    Canceled Castlevania Collaboration

    Hey Blood is the link in the original post the most recent version of the game, or are there more updated versions? I currently have two versions of the game, but I want the most recent version if possible.
  11. A.D. Vanderstein

    Complete Boogeyman Blvd.

    I have made a ton of progress on my mod these last two weeks, but I got burned out from working on the same game so I decided to work on some Kaiju sprites for another mod I have been working on. Here are a few of the many monsters from Kaiju Killers. [attachment deleted by admin]
  12. A.D. Vanderstein

    Canceled Metroid: Warworld & Mission to Mars

    I've added a new chapter called "Dark side of Zebes" which will feature creepy undead versions of Ridley and other popular Metroid enemies so it will be a little longer, but worth the wait
  13. A.D. Vanderstein

    Complete Boogeyman Blvd.

    Thanks for all the help O!!
  14. A.D. Vanderstein

    Complete Boogeyman Blvd.

    Does anyone know where to get the random sound script, also how and where do you declare it? BeasTie mentioned it a while back, but Im just now getting around to fixing the sound problem. Also which music file is a smaller size .wav or .ogg ?
  15. A.D. Vanderstein

    Complete Boogeyman Blvd.

    That will be the next thing I will check, thanks Beast.
  16. A.D. Vanderstein

    Complete Boogeyman Blvd.

    Yeah that's what im trying to say, I tried hitfx just like it is in the character stats in above post, but it didn't fix the problem. Sound fixed the problem, but as I said I don't want to use sound because it plays with every attack regardless if you hit or miss. I want the effect to play only...
  17. A.D. Vanderstein

    Complete Marvel First Alliance 2 [Release]

    Thanks so much for this game, I have been waiting a long time on this one. Great job!!
  18. A.D. Vanderstein

    Complete Boogeyman Blvd.

    Yes: name   Frankenstein health 2000 speed 15 type enemy gfxshadow 1 falldie 1 nodieblink      1 aggression 99 aimove Chase diesound data/chars/HUGO10/zomatk.wav pallet data/chars/HUGO10/alt1.gif load  blood2 anim attack1 hitflash blood2         hitfx    data/sounds/slash.wav range 0 200...
  19. A.D. Vanderstein

    Complete Boogeyman Blvd.

    I deleted the indirect.wav & punch, punch1, and punch2 but I still have that annoying sound, its completely screwing up my game. Do you guys know anything else I can try. The sound is all low quality like its from an old 8 bit console game, except worse and I cant pinpoint it in the sound folder.
  20. A.D. Vanderstein

    Complete Boogeyman Blvd.

    Thanks, I have been working on this game for about four years and it has slowly evolved to include all of my favorite horror movie monsters: Frankenstein, Wolfman, The Mummy, Dracula, Freddy Krueger (Nighmare on Elm Street), Michael Myers (Haloween), Leatherface (Texas Chainsaw Massacre)...
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