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  1. Psykai

    Complete Pocket Dimensional Clash 2

    Oooo! I remember working on hs palettes! I gave him a Digimon and Pokémon one I think. He looks really fun to play actually. The grapples look cool. I love that run attack where he scoops them with hs horns too.
  2. Psykai

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    This all looks awesome! Is that Alastor I hear as the announcer too? Nice touch! Did you get a voice actor or are those lines from somewhere?
  3. Psykai

    In Progress Streets of Rage X (Windows / Android)

    Roo attempting to take his proper place on the main roster :D hehe
  4. Psykai

    In Progress Streets of Rage X (Windows / Android)

    I guess the tl;dr for this is "git gud", which is about what I expected. Tbh my life and mental health sucks right now and I don't have the energy to go through each point or try to make a case for any of them. I'll just accept I'm probably wrong about everything 'cause I usually am anyway...
  5. Psykai

    In Progress Streets of Rage X (Windows / Android)

    Update: I just had an SoR 1 Galsia grab Adam OUT OF his Blitz. That's how effed the enemy grab ability is at times, lol.
  6. Psykai

    In Progress Streets of Rage X (Windows / Android)

    I agree. There's quite a few times I feel some enemies and bosses have been made harder/more unfair than they already were in the originals, which I feel is unecessary. Abadede for example (partially because of the juggling issue in my previous post) can shred your health in moments, and unlike...
  7. Psykai

    In Progress Streets of Rage X (Windows / Android)

    Another suggestion, for the game settings menu. Allow for juggling to have 'players only'. To be kinda blunt, there are situations where the juggling is laughably unfair on enemies. The whip ladies (especially if more than one swing at you at the same time) can stunlock you in the air because...
  8. Psykai

    In Progress Streets of Rage X (Windows / Android)

    Random silly idea, but for the SoR 1 jugglers, what do you think about having them drop their axe/torch if you knock them down whilst they're holding one, and then allowing the player to pick it up and throw it (similar to how the bottle currently is only throwable)? Totally unnecessary I...
  9. Psykai

    In Progress Streets of Rage X (Windows / Android)

    I'm so hyped for SoR 2 Skate! Is there much you can tell us about how he will differ from SoR 3 Skate (other than the expected moves)?
  10. Psykai

    In Progress Streets of Rage X (Windows / Android)

    Just seeing you thinking about an SoR 4 route is exciting. I can only imagine how much work that would be, but it would be the most incredible thing ever to see a 'demake' of SoR 4 in this game. And if I get to play as Estelle in this one day then that'll just be the cherry (not Hunter) on top.
  11. Psykai

    In Progress Streets of Rage X (Windows / Android)

    Seeing new/custom animations like this makes me really excited for what Rebellion mode could become one day :D
  12. Psykai

    In Progress Streets of Rage X (Windows / Android)

    Another run :)
  13. Psykai

    In Progress Streets of Rage X (Windows / Android)

    I am proud of the fact I managed to accomplish this (Normal difficulty) xD Never again though. Only having like 4 moves gets old real fast. I'm excited to see what a full moveset for this guy would look like though. I reckon he could be super fun.
  14. Psykai

    In Progress Streets of Rage X (Windows / Android)

    Felt like playing so decided to record the run. It's only on Easy so probably boring to watch.
  15. Psykai

    In Progress Streets of Rage X (Windows / Android)

    Oh awesome! ^_^ And yeah it wasn't game-breaking, just time-wasting and one of those 'quality of life' things, lol. Would it be possible to add an option to the extra menu that removes the 'select a route' thing? Sometimes I like to do something pretty crazy: play two characters at once (using...
  16. Psykai

    In Progress Streets of Rage X (Windows / Android)

    Highly anticipating the next big release. I forget what you're working on next but I'm sure it'll be cool :) Just something I wanted to report is that on this screen right here in SoR 1, at least one enemy ALWAYS gets stuck right here. They just walk towards the pit for ages where I can't reach...
  17. Psykai

    In Progress Resident Evil: Survive (OPENBOR Game)

    There's potential here for sure and it was exciting to finally get my hands on this, but I have to blunt: the difficulty is kind of insane. I felt like I'd jumped into the final level or something. There can be too many enemies at times. Zombies can drain your HP in literally a second or two...
  18. Psykai

    In Progress Streets of Rage X (Windows / Android)

    After reading this I realized I MUST have a setting wrong somewhere. Sure enough, the cancel feature was turned off. Once I turned it back on, I was able to use attacks after wall jumping. This was also the reason I couldn't alternate jumpattack and jumpattack2 in a previous post, lol. I didn't...
  19. Psykai

    In Progress Streets of Rage X (Windows / Android)

    I could've sworn characters who can wall jump (Blaze, Onihime, etc.) could use their jump attacks after wall jumping. I remember having lots of fun bouncing off the wall with Onihime and then using her jumpattack2 to grab enemies, but now it seems like you can't use any jump attacks after wall...
  20. Psykai

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    With scripting you could have just one blood entity, with different follow anims, each using a different color for the blood (and/or different animation/sprites), and then use a script to spawn it with the specific follow you want/need :). I THINK you'd possibly need a script to control the...
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