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    There is not the background anymore

    I found the solution in case anyone needs it: I didn’t scale the 546 × 244 pixel panel to a height of 247 pixels; instead, I resized the image—specifically setting the height to 247 pixels—and moved it down by three pixels. I left the background at 569 × 130, and that did the trick.
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    There is not the background anymore

    Hi, I am developing a new game. I have a background 569 x 130 and panel 770 x 244. I modified the height of the panel to 247 because my game has the resolution 432 x 243 (added 4 extra pixels for quake effect and so there is no black part). If I put the original panel, 770 x 244, the background...
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    Solved Anim victory for 4.0

    These three files are also for npcs?
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    lbarsize not full

    for npcs has I to do so? spawn Kassar_ @script void main() { void self = getlocalvar("self"); if(self){ changeentityproperty(self, "health", 40); } } @end_script coords 400 460 at 5
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    lbarsize not full

    Hi, in levels.txt there is: lbarsize 75 3 0 1 0 0 0 0 0 If the player has health 100, is it possible to spawn it with 40 HP lost? (lbarsize not full) Thank you in advance.
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    A pet NPC that attacks enemies on command.

    Hi @Bloodbane, always about anim victory npc: now enemies are not spawned when the boss is defeated. But why sometimes instead to execute anim victory they keep on to move? (see by 18:20)
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    There is another game based on cadilliacs and dinosaurs.

    I am gonna make it better as soon as possible. Thank you! :)
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    special and special2 of npc

    Hi, why the npc, when executes anim special2, he moves some right? Special and special2 are identical.
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    A pet NPC that attacks enemies on command.

    I am testing every level. For now I put you stage 2.
  10. S

    A pet NPC that attacks enemies on command.

    After all enemies there is only: group 1 1 at 0 spawn delay health 20 coords 200 190 at 0
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    same level but different spawn obstacles

    Hi, there are two identical levels, but in one of them the last three obstacles are displayed correctly on the screen (stage_5_test.txt), while in stage_5.txt they are too far to the right. Why is that? Thank you in advance.
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    A pet NPC that attacks enemies on command.

    There is not spawner (Enemer) in the level.
  13. S

    A pet NPC that attacks enemies on command.

    @Bloodbane I discovered another bug with victory: Why does happen sometimes that when I defeat the boss(es) an enemy is still spawned and it does not allow to go on?
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    Merry Christmas to everybody !

    Merry Christmas to everybody !
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    A pet NPC that attacks enemies on command.

    @Bloodbane I discovered a bug: it is displayed a second "call" above an enemy.
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    A pet NPC that attacks enemies on command.

    @Bloodbane I finished the test and I noted three things by comparing the Partner menu and NPCVictory 4 about "call system": 1) Through the partner menu, if I spawn a second partner while the first one has the ‘call’, the second partner will also have the ‘call’. Through your system, if I spawn...
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    A pet NPC that attacks enemies on command.

    I am doing tests to the file NPCVictory4. L'npc does not take food because in every file header of food entity there is stealth 1 that, in my games, is connected to think.c, that is declared in npcs' file header: thinkspcript data/..../think.c To your file NPCVictory4 I added this script...
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    makeinv for npc allies like players

    Hi guys, I don’t know if this topic has already been discussed but in that case I apologize. Since you’re always available for every request of mine, I’ve created for you a way to spawn NPCs allies like players: that is, the first spawn without short invincibility, while from the second spawn...
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    A pet NPC that attacks enemies on command.

    I'll make test it as soon as possible including the food. Thank you. You are great :)
  20. S

    anim victory also for npcs

    Thank you.
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