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  1. O Ilusionista

    Battle Stormer Classics

    To avoid making X too overpowered (although he still is), I limited his moveset to only the X, X2, and X3 games. Each mode has 4 weapons - 3 normal ones, which change depending on whether you are standing, crouching, or on air; and one "charged" weapon, which functions as a hyper move. The...
  2. O Ilusionista

    How long a beat 'em up should be?

    Unfortunately, there are people who abuse this system. Steam detects these abuses and punishes accounts, but only when the person does it many times. People have every right to ask for a refund on a game they didn't like. But finishing the game and asking for a refund to be clever and gain an...
  3. O Ilusionista

    How long a beat 'em up should be?

    Same here. I think that game is incredible, with several interesting ideas... but there came a point (around the battle against Wingnut) when my son and I got tired of playing. I agree with everything that was said here. I think the length should be as long as necessary to be a fun game to...
  4. O Ilusionista

    OpenBOR Xbox Series S settings

    I'm afraid we can't be of much help, as there isn't an official version of OpenBOR for Xbox or RetroArch. You'll need to contact the team that ported the engine to RetroArch.
  5. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    And here comes Dragonzord! This is the only fight against it, because in the next chapter, you get to control it and have another zord available to fight enemies in giant form. Full video
  6. O Ilusionista

    Complete Megaman Robot Master Mayhem 3.0 Release

    Showing all the bonus levels from the "Mega Man Robot Master Mayhem" project. Even though it's a fighting game, we think these bonus levels help break the pressure of the game a bit and bring something fun to the player.
  7. O Ilusionista

    Battle Stormer Classics

    amazing guitar theme intensifies X is joining the Battle Stormer Classics project. You will be able to switch between the X1, X2, and X3 movesets, with 4 weapons per moveset.
  8. O Ilusionista

    In Progress Nekketsu Kouha Kunio-kun Re

    yeah, it blends better with the overall light :)
  9. O Ilusionista

    In Progress Nekketsu Kouha Kunio-kun Re

    Nice, I liked the people dancing on the background. The only thing I would change is that beam of white light. I think it starts in a very strong tone, without opacity. You could do a test where the light starts in a more opaque tone instead of pure white, like a more gray tone - more or less...
  10. O Ilusionista

    Complete Pocket Dimensional Clash 2

    Power Stone Edward Falcon in all bonus stages - Pocket Dimensional Clash Full video:
  11. O Ilusionista

    OpenLOG - Live Log Viewer

    Yeah I forgot to update the manual, but it's here This is how I use: if (percent==5){ log("\n"); log("---------------------------------------------------------------------loading 5%---- "); log("\n"); }
  12. O Ilusionista

    Battle Stormer Classics

    Castle of Illusion was one of the games I played most on my Master System, so it has a special meaning for me. Since this project uses 16-bit graphics, I looked for something that could be used in this project – and the only thing that fit was precisely the first boss: Old Oak Tree. And it sat...
  13. O Ilusionista

    Complete LOTDD - Now: Ultimate Double Dragon

    That's precisely the point: the game "needs" a save. The game's author decides that; it doesn't "need" anything. There are hundreds of other games to play; it's not worth bothering the author over something so silly. Just... move on and be happy :)
  14. O Ilusionista

    OpenLOG - Live Log Viewer

    yes, we can, using the log() function. All my games prints a loading percentage on the log:
  15. O Ilusionista

    Battle Stormer Classics

    Straight from a Mega Drive classic, a new boss is joining Battle Stormer Classics: Old Oak Tree, from Castle of Illusion. This is a character that's been in my pipeline for years and I'm finally putting him in the game. #gamedev #indiegame #segagenesis
  16. O Ilusionista

    Solved Return projectile to launcher

    Any number, as far as I know.
  17. O Ilusionista

    Solved How to setup traps properly (?)

    I don't use any script to attack the players on my traps, I just rely on attackboxes. This is my "stepmine" code: Header Idle and follow (for the explosion and calling particles The trick I use for those traps is: the idle animation has an attackbox on one frame and I disable it on the next...
  18. O Ilusionista

    In Progress Nekketsu Kouha Kunio-kun Re

    Looking good. And nice work with the stage animations
  19. O Ilusionista

    New Street Fighter Movie

    Forgive me, but it's awful. It looks like those satires made in the 90s, like Scary Movie. I swore Blanka was going to say "whatsuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuup"
  20. O Ilusionista

    Complete LOTDD - Now: Ultimate Double Dragon

    I think people haven't understood that not all games are for everyone. If the creator chooses to make a difficult game, they have no obligation to make an easier mode, even if it were a commercial game. Being a free game, it makes even less sense. Is the game too difficult? Can't finish a game...
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