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  1. Bloodbane

    Spawn text after taking an item

    Do you want something like inventory system or unlockables system?
  2. Bloodbane

    Solved Create a confusion spell that reverses the directional keys

    Thanks for reminding. Anyways, here's Pusing.txt: name Pusing type none anim idle @script if(frame>=1){ void self = getlocalvar("self"); void P = getentityproperty(self, "parent"); int Len = getentityvar(self, "Statime"); if(frame==1){...
  3. Bloodbane

    Solved Create a confusion spell that reverses the directional keys

    I have solved this question weeks ago but haven't found time to share the solution until now. My solution is to give Kenshiro keyscript then override key input with opposite direction when confused spell is active or Kenshiro is confused. Kenshiro's keyscript is confukey.c and here's the script...
  4. Bloodbane

    Character specific food pick up

    Alright, here's an example: itemX.c void main() {//Script for character specific items void self = getlocalvar("self"); char Item = getentityproperty(self,"defaultname"); void target = getlocalvar("damagetaker"); // Get player who picks the item int PIndex =...
  5. Bloodbane

    Character specific food pick up

    Do you need example of such didhitscript?
  6. Bloodbane

    choosing death# in attack anims

    It's possible but as mentioned by others, it would be easier to use attacktype. Unless you're making randomized death from same attack.
  7. Bloodbane

    Cadillacs and Dinoussaurs Remake

    I'm surprised someone would go this far to make this. Visually it's close to original but mechanically.... eeeh. Hmmm... I didn't see gun nor M16 inside the building.
  8. Bloodbane

    A pet NPC that attacks enemies on command.

    No, item as in the foods. I haven't figured out why NPCs isn't taking any foods yet. But anyways, I've added the CALL text and allowed player 1 to have up to 5 NPCs following him in updated NPC Victory.
  9. Bloodbane

    New Marvel Beat em UP

    :eek: That's clearly broken! Performing infinite juggle is already broken but doing that to dead enemies is even worse.
  10. Bloodbane

    Scripted healing

    @AkuShadow : which OpenBoR build are you using?
  11. Bloodbane

    Old games that still worth to play

    I'm glad you like such mechanic cause some people simply dislike that calling it as backtracking. I guess those people aren't explorer type. Agh! that spiderman game. It was one of the hardest games I've completed back in the days.
  12. Bloodbane

    Character specific food pick up

    For simple items, you could use didhitscript to do the character selection. If it's taken by correct character, the script will run item pickup script as if regular item. However, if it's taken by incorrect character, the script will drop clone of the item.
  13. Bloodbane

    Spawn text after taking an item

    I'm assuming you want to spawn text similar to spawning FXs when special animation is performed, am I right?
  14. Bloodbane

    Has any openbor developer ever attempted to recreate Spider-Man: The Video Game (Arcade) 1991 version?

    Similar to X-Men arcade? that should be simple. Well, if you need to make simple beatmup, it is easy to learn. However, more often than not, developers usually start asking for unique features which require coding or scripting.
  15. Bloodbane

    Has any openbor developer ever attempted to recreate Spider-Man: The Video Game (Arcade) 1991 version?

    I've played this game on emulator and it feels repetitive. The thing I enjoyed from the game is seeing various marvel supervillains. Anyways, as for recreating, it would be really tough to do. Replacing zoom in and out with changing level could reduce the burden but there's still climbing...
  16. Bloodbane

    anim victory also for npcs

    1) Kassar or any entity will start animation from first frame naturally. And that has nothing to do with the script. 2) Ilu has given the first half of the answer, the second half of the answer is : Kassar need to perform first and second frame to show his victory animation. The remaining frames...
  17. Bloodbane

    A pet NPC that attacks enemies on command.

    That's doable. That's because NPCs are hostile toward items and enemies at first, therefore the script should revert to that when order is given.
  18. Bloodbane

    A pet NPC that attacks enemies on command.

    Yes you're right, the script system was coded with the assumption of one NPC helper. I've expanded the script to have 5 helper NPCs at max. Is this enough or do you need more?
  19. Bloodbane

    Complete Golden Axe Remake

    The recolored looks better. As for widened panel, the right edge of water area (below platform) needs to be fixed but the left edge looks good. With wider panel, does this mean player could knock enemies to water?
  20. Bloodbane

    A pet NPC that attacks enemies on command.

    I've tried to reproduce second bug but no luck IOW it works as intended. In area where Jocke is spawned in, there's FakeEn which is invisible enemy which keeps the wait active. The slow down glitch shown in the video is as if FakeEn is gone, which is strange cause it could only be removed by...
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