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  1. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    it's in my follow anim. as you can see I want to disable attacks and jumps while in the elevator (uptown). two of my new animations (backattack and chargeattack) that uses keyscript still to work during this scene
  2. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    @danno Already tried that not sure why it's isn't working anim follow61 @script void self = getlocalvar("self"); int P1 = getplayerproperty(0, "entity"); int P2 = getplayerproperty(1, "entity"); int Play = openborvariant("count_players"); if(frame==0){ if(Play==2){...
  3. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    @danno @O Ilusionista why disable key is only work on player1? how to get it work on player2? changeplayerproperty(P1, "disablekeys", openborconstant("FLAG_ATTACK")+openborconstant("FLAG_JUMP"));
  4. machok

    Complete Art of Fighting: Trouble In Southtown

    I respect the game so much, can the movement be sped up a bit? I mean all the basic animation. (smaller delay value)
  5. machok

    Power Surge: SEGA Reveal Trailer

    Indeed It looks like it's just a small testing demo so there is still a possibility that this title could be cancelled. I can't imagine what their idea for beat em up 3d is since i never liked sonic 3d, ever. Even after Sonic 3 I could never enjoy it anymore. 90s Sega's development team are...
  6. machok

    Sparkhunt - New beat em up game demo

    Are they making a horror game before switching to beat em up? 🤭 background more like last of us interior area but the air chain combos seems really fun 🥰
  7. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    Think I know the problem, it's the offset
  8. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    force direction in attack anim? well this solved everything 🥰 I didn't know forcedirection can be used in attack too
  9. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    @danno why bred keep falling in wrong direction? 🤔
  10. machok

    Complete Fatal Fury Rebout 2

    so many people couldn't find the button (especially those who haven't registered yet 🤭) maybe make the buttons bigger?
  11. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    I give up with pipe :LOL: I don't like making new move, all I want is imitate from the original so I am back to use standard pipe attack (just modified it a bit) and here new Zonk animation [Test1]
  12. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    Thanks yeah it looks better 😃 I mean I can't use it in game, rest animation doesn't fit well :confused:
  13. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    it seems that only these 3 frames are good, the rest animation don't look good in the game :confused:
  14. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    Ok let's try make this
  15. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    Thanks I'll try for the swap weapon
  16. machok

    at first I thought it was duck hunt gameplay 🙃

    at first I thought it was duck hunt gameplay 🙃
  17. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    FInal fight gameplay is quite fast so i need the pickup and attack are same button Yeah I put counter on it but still the same @NED at least the new one is more accurate right 🙂
  18. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    I check Shadows_of_Death game, apparently weapons can't disappear? Ilu DD Reloaded can't switch between weapons
  19. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    hmm 🤔 the fake weapon just disappears after player picks it up
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