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  1. machok

    In Progress King of Rage

    a Nice touch!! It takes a lot of effort and patience to do it.
  2. machok

    Complete GBH Neutron Scorpio

    also the sound voice are too noisy, I wouldn't last long playing it because of it
  3. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    iconmphigh can't use animated.gif? can I use blank/full transparent mp bar so it show up only when full mp are ready? I just want to show super animated when mp is ready to use, when it's not I prefer to hide it I am doing another test for player mp since only using HP for super is not...
  4. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    I will, I check mine is SORX_BETA_23 do I need latest version or this one is enough? I need to play it to finish first then I'll check them one by one with projectile command, I can change it. This was lazy work at that time it straight copy paste from pierwolf FFGold 🤭 @cmd...
  5. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    @O Ilusionista How? it say file doesn't have allowed extension Edit: sorry my bad, it's too large
  6. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    They were two missing but I only remember one, here: 1.music data/music/2_1_Subway_Smash.ogg *edit can't attach the file, not sure may include this link or not? **don't think mediafire is an approve site here
  7. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    I tried SF89 with new engine (v7553) must say it's not compatible at the moment and maybe it will remain the same, so don't ask and stay with old v6330 😄 Incompatibilities / error found list: 1. death anim / bouncefactor error? 2. Cody tornado not load, pretty sure Guy Ki also suffer the same...
  8. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    After thinking about it, I also don't like changing the hud for 3 players v3.5 MOVELIST SF89v3.5 movelist_temp Manual still updating for next v3.6
  9. machok

    In Progress Streets of Rage X (Windows / Android)

    Ahh now I think I understand what it is, really interested with the script if available
  10. machok

    In Progress Streets of Rage X (Windows / Android)

    what is grabs are hit means?
  11. machok

    OpenBOR 4.0

    Mine is in this script that is causing the error I read the description and I just change every minZ to panel_z panel_z Integer X Base layer position of main panel. Internally, it is a calculated offset from player_min_z. Save screenshot rarely responding
  12. machok

    OpenBOR 4.0

    @DCurrent Yay it's working, so it's called panel_z now Thank you 😇 I'll test it now
  13. machok

    OpenBOR 4.0

    🥳 🥳 🥳 🥳 🥳 Just want to test it debug:nativeWidth, nativeHeight, bpp, Hz 1920, 1080, 24, 60 OpenBoR v3.0 Build 7530 (commit hash: 9695908), Compile Date: Dec 31 2023 Can't find openbor constant 'PLAYER_MIN_Z' Script compile error in 'data/scripts/drago.c': openborconstant line 727, column...
  14. machok

    Complete vendetta super recargado

    looks tempting 😇 @monomartin please don't put a lot of zero bbox to bosses
  15. machok

    Solved Spawn Enemies/NPCs Wielding Weapons

    @Crimsondeath why this enemy have so many weapons? can you give more detailed info, what is your enemy weaponframe 8? weapons {name1} {name2} {name3} {name4} {name5} {original name}
  16. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    this is beautiful 🥰 Thanks for explanation, still need to think about hud and others if I want to do this, not to mention if i want to add 3 players hud would something need to think carefully.
  17. machok

    Solved Spawn Enemies/NPCs Wielding Weapons

    they use the weapon too or just drop the weapon?
  18. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    @Kratus I should also add more pixels for some stages if we add widescreen feature I think? I have never experimented with wide resolution so far
  19. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    I see.. don't worry about the shape sometimes I am limiting or exceed the attack box but it serves its purpose nicely :) My choice isn't effective because I need the ATK line to something like this, engine default would broke the obstacle with wider depth So I adjusted almost one by one each...
  20. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    Care to explain more about this? most of them yeah, design it that way from the start since I need to avoid damage like obstacles when in misaligned z ranges. And There are advantages and disadvantages to this, for example I have to make a complicated attackbox on a special move but the results...
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