Search results

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    Canceled Openbor Sailormoon

    Take your time! And...Happy New Year!
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    Canceled Openbor Sailormoon

    Thank you! Happy New Year in case!
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    Canceled Openbor Sailormoon

    Well, he said before that he will post a new demo in this around this time. But it was a month ago, and I saw some tweets (look in twitter for "Sailor Stars Beyond") that some people are making new sprites and moves for Sailor Jupiter. So maybe he's adapting those new sprites for the next demo...
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    [TIPS] Balancing enemies attacks

    Excellent! I was just searching for some advice on this balance matter. Thank you.
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    Canceled Openbor Sailormoon

    Nice! Want to play it now!
  6. A

    Canceled Openbor Sailormoon

    Thanks for the present! I will wait for it!
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    Art Some pixels I want to show you

    Excellent! Specially the new anims for the SE-GA!
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    Canceled Openbor Sailormoon

    The game, along with the screenshots are so...SUPREME!
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    Canceled Openbor Sailormoon

    Excellent! Hope that you can upload a new demo!
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    Grab holding time

    Hi again, I'm trying to use counter attacks for the enemies of my mod and here's my question: Is there a way to control the holding time of a player grab (default seems to be 1 sec. between enemy's GRABBED and SPECIAL) before the enemy decides to perform SPECIAL on the player? Or it is...
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    Canceled Openbor Sailormoon

    Take your time and good luck with that!
  12. A

    Complete Dungeon Magic

    Thanks!
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    Complete Dungeon Magic

    Awesome! Only one question: I have downloaded the version from your mediafire, it is the most recent one?
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    Canceled Openbor Sailormoon

    Excellent!
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    Music override for an animation or special move

    Hi again, while I was working on my mod, I was thinking: is it possible to use a script for custom music overriding the stage music during an animation of a special move, then resuming play of the stage music when the animation is over? You know, like some Supers such as the Fatal K.O. from...
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    Canceled Openbor Sailormoon

    Bonus Stage!
  17. A

    Canceled Openbor Sailormoon

    I will wait patiently for your new version!
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    Art Some pixels I want to show you

    I didn't see that ninja and SoR1 Blaze, and they are AWESOME! Keep it up!
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    Canceled Openbor Sailormoon

    Good luck!
  20. A

    remap death animation without using attackboxes

    Hi again, I have another problem with a scripted grab: The animation is a grab and multi-punch, and I want the attack to finish with another death animation (i.e. I have a default death, I want the attack to finish with death41 if it kills the entity) without using attack(#) due to me using a...
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