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  1. W

    Solved AI attack priority, or: "ok stop taunting and punch me"

    When you mentioned the ATTACK 5 thing I realized there was a pretty easy solution staring me in my face, just make a bunch of the same attack until I get down far. However, I would like to know how to set a percentage, and while I can sort of get the script there, I don't know if I actually...
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    Solved AI attack priority, or: "ok stop taunting and punch me"

    I've made an enemy who has a short range attack, a jump attack, and uses an attack to taunt. I thought that was the best way to do it, because I wanted it to be a randomly occurring thing rather than something that happened at specific times, which is how other enemy taunts I've seen got used...
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    Solved Death anim movement question.

    Oh, nevermind then!
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    Solved Death anim movement question.

    So as far as I understand it, the Z axis is back and forth from the "camera." Do you want the sprite to come towards the player? If that's the case, the Z axis would mostly be an illusion. It exists in gameplay to determine what gets put in front of what, but if you wanted something to feel...
  5. W

    Ripping Sprites from Knights Of Valour 1 & 2

    Yeah, they're not in there. I think everyone else is though.
  6. W

    Do you know cattydox?

    I love this stuff. Switching sprite styles is actually really useful to BoR, it's something I've been trying to figure out how to do. She looks wonderful as a KoF character here, she would fit in great.
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    Ripping Sprites from Knights Of Valour 1 & 2

    Wait, weren't the blue dress tribeswomen in KoV1? They blow kisses. I distinctly remember this. There's an archer and sword/shield variant.
  8. W

    Fake a knockdown?

    I've been foolin' with attacks that aren't attacks, and one of the things I've been trying to do is make an entity fall backwards of their own accord. The move command can work, but getting it to feel like the entity has been pushed or tripped is... difficult to nail and feels like the dumb way...
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    Any way to increase time before special plays?

    I feel like there's something obvious I'm missing, but I know that SPECIAL1 is what lets enemies break out of grabs. However, the time needed for them to get sick of the grab is very short. It's hard to do a good struggle and then break out in the default time. Is there some way to let enemies...
  10. W

    Art Draws from 16-bit Fighter

    I saw the rules as trying to avoid the issue that can often happen when an artist looks for requests: some guy going "Hey man, love it. Can you draw *an endless list,* thanks man!"
  11. W

    Art Draws from 16-bit Fighter

    I gift you a portal: Gen vs Doll from Growl.
  12. W

    Attack That Spawns Random Enemy With Random Palette

    Personally, I'd like the second one. I like the idea of having a portal spawner to begin with, cause a thing that spawns bad guys is a fun and interesting obstacle that I don't recall seeing much of in brawlers.
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    Attack That Spawns Random Enemy With Random Palette

    So, I had an idea that a spooky demon could have an attack where they make a spooky portal. That spooky portal would then randomly spit out a spooky rat, a spooky bat, or a spooky hat. You know. Normal stuff. I can see it being done by having the spooky demon have an attack that uses...
  14. W

    Canceled Imitating (or modifying parts of) the code of Double Dragon and related games, and using homemade backgrounds, sprites, I plan to……

    Oh, they're your own sprites! That explains why I couldn't find anything. I'd focus on what you like making the most, then. Generating the art for everything is going to be intensive, so whatever you have the most fun drawing should be your guide.
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    Ripping Sprites from Knights Of Valour 1 & 2

    Mame Cheats? What's that?
  16. W

    How many types of enemy in a game?

    The key to enemy variety is variety. Visual variety, unless you're a particular type of person, only goes so far. If everyone just walks up and punches, you haven't really created a lot of variety. You still approach every encounter the same because the characters all move and fight the same...
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    Solved Item On Death Palette

    That could be handy if I want to keep the enemy around, right? That's a smart idea, since you can then use the resurrection type thing to have something that 'dies' but animates for a bit before it comes back. Now if only I could figure out how to make idles switch the way I thought they do so...
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    Solved Item On Death Palette

    Oh. Well... dang! That's right, even if the parent is gone it's still spawned from it. I didn't think about that! Ah, the wonders of knowledge and experience! Thanks a bunch. I don't think I would've ever connected the dots on my own.
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    Solved Item On Death Palette

    I was planning on using the spawnframe, because the object would spawn in on the last frame of death. The object would be made up of sprites that the source entity used, so I think it could use the same palette. Oh, I'm not really making anything. I'm just foolin' around and messing with the...
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