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    Solved Can you scale a Webm video or Gif?

    I'll check the manual, I'm interested in this.
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    Time expires, the character loses life and the level is repeated from the beginning (without script).

    So you pretty much get game over when the time is up?
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    Solved Can you scale a Webm video or Gif?

    Assuming, my webm video is made to fit the game resolution and the small clips are ready to go. Is it possible to create a game like dragons lair in open bor? I think it was called dragons lair, the game where you see a fmv and if you choose the left or right path you could either game over or...
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    Solved Destroying a specific entity by name (and ID?)

    Ooooohh you can assign an alias!? Oh wow, I'm just reading this on the manual. Thank you so much. This is awesome!
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    Solved Destroying a specific entity by name (and ID?)

    Just to be clear, Say I'm playing final fight and there are 3 exact same enemies called poison and run the script above [@cmd terminateAlias poison] all 3 posion enemies will die correct?
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    Solved Destroying a specific entity by name (and ID?)

    Hi guys, I already have a script that can destroy a target by name but when I use the script it pretty much deletes all of the entities with that same name. Which is not what I want. For example: a chicken object that can spawn eggs, lays 3 eggs and they are all called "egg" and all I...
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    Solved Question regarding changeentityproperty "weapon"

    Thank you , I will give this a try and update my post. Edit * Awesome, I believe this is might have been the solution to my problem. Edit
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    Solved Question regarding changeentityproperty "weapon"

    Hi, I'm getting unwanted results from using the simple script below: Changeentityproperty(P1,"weapon",0,0); I wanted to removed the equiped weapon (and that code works) but when I get hit by an enemy the previously equipped weapon drops from the players body. Which is strange because the entity...
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    Solved Double Dragon 1 Elbow Attack vs Double Dragon 2 Elbow attack.

    Hi, I'm playing the arcade version of double dragon 2 and I'm noticing that the elbow smash attack isn't as overpowered as the Elbow smash found in the original arcade version of double dragon 1. Does anyone know what exactly did the devs do in order to nerf it on part 2 and how would that...
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    Solved Load 3 question (Engine question)

    Sorry, I literally don't know what you mean by "display" . From my understanding using my example above the chiken load 3 entity and sprite will be removed from stage 1 (one i complete stage 1) and the chicken sprite and chicken. Txt will be out of the memory until I replay stage 1 again...
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    Solved Load 3 question (Engine question)

    I'm talking about the ps vita.vpk an openbor.vpk port of the an older version of openbor. Even though the ps vita has sufficient ram that particular port of openbor for the ps vita was dropped and I'm probably the last person in this planet still working with it. And it's not very optimized for...
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    Solved Load 3 question (Engine question)

    I don't understand what you mean by " execute for it to display " And yes it saves a LOTS of memory. I've been working on getting a mod for the psvita version for almost 2 years now and without ( load 3) the vita kept running out of memory, luckily @DCurrent schooled me on the whole thing a...
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    Solved Load 3 question (Engine question)

    Thank you guys, So I will be using load egg 3 in the level.txt as you guys advised. And yes the egg is only used for stage one and never again after that.
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    Solved Load 3 question (Engine question)

    Hi, (I use load 3 in the level.txt file for objects that are inside my level.txt ) Will load 3 work for objects that spawn other objects? For example: In my Level.txt I have Load chicken 3 Now... during gameplay the Chicken spawns an egg. So will using [ load egg 3] work within the...
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    Solved Adding multiple animations for anim followX

    Neat. And thank you.
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    Solved Adding multiple animations for anim followX

    Not the last frame, Updateframe allowed me to skip to victory pose2 but I thought it would animate frames b,c and d. ( Instead it just loops frame victorypose2a). I managed to get the results that I wanted but if I ever use updateframe I wonder if the code is meant to simply use whatever frame...
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    Solved Adding multiple animations for anim followX

    Correct, I'm making a script to choose a victory pose compiled in one animation. But each victory pose has several frames of animations. For example: Anim follow11 Offset 0 0 Delay 10 ..../victorypose1a.png ..../victorypose1b.png ..../victorypose1c.png ..../victorypose1d.png...
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    Solved Adding multiple animations for anim followX

    So it works great, but I guess I didn't expect it to not continue to play the next animations, it just got stuck on the frame number I assigned. There wouldn't happen to be a way to continue to play the animation regularly would it? edit: regardless, this is extremely useful and I super...
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    Solved Adding multiple animations for anim followX

    Oh wow, haha.. Sounds to easy to be true :) I trust you and I will definitely test this asap and update my post.
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    Solved Adding multiple animations for anim followX

    Hi, Is there a way skip to a certain frame in player one anim follow? Example: I'm trying to skip to "animation victory3 " by using a script controlled by a stage object. (Player1) Anim follow7 Offset 0 0 Delay 100 .../victorypose1.png .../victorypose2.png .../victorypose3.png I know how to...
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