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  1. DCurrent

    I saw an engine on a website that is very similar to Openbor.

    Actually, this whole thread is a duplicate of a duplicate. @xyz555, this marks at least the fourth time you've brought up facets of the old Warriors of Fate project and pretended it's some kind of superior new discovery. At one point you were given a friendly warning for it by @danno. I'm...
  2. DCurrent

    I saw an engine on a website that is very similar to Openbor.

    We know about them, they're not as clever as they think they are. There are actually 150+ repository forks of OpenBOR, and about 20 other clones I am personally aware of (the one mentioned in this thread is one of those). I do keep track of these things. :) Not a single one of them actually...
  3. DCurrent

    I saw an engine on a website that is very similar to Openbor.

    I had a feeling this is what you were referring to. That is not a "more advanced" OpenBOR. It IS OpenBOR - and not even the latest version. The game isn't new either, we've already discussed it at length a couple of years ago. It's nothing more than an old project with extremely poor collision...
  4. DCurrent

    I saw an engine on a website that is very similar to Openbor.

    I seriously doubt there is any such thing - you are just looking at a pretty game someone is making on OpenBOR, full stop. Quit the vague blogging and actually post your pictures. DC
  5. DCurrent

    Tutorial Using Arrays

    This tutorial is a mirror of an article from my personal blog found here: https://www.caskeys.com/dc/using-openbor-arrays/ Array function reference can be found in the wiki: https://chronocrash.com/obor/wiki/variables/#Arrays Introduction OpenBOR Script includes array support, but despite the...
  6. DCurrent

    Complete Pocket Dimensional Clash 2

    @Smart Kitty, In further fairness to @O Ilusionista, I have probably slowed things down from a little something that should have been done months ago. DC
  7. DCurrent

    Exhibition Animated Background Layers - Build 3

    This update replaces the original script and tutorial with an all-new layer animation system. The new DC Layer Cycle library enables full animation sequence control while keeping the script leaner, faster, and easier to use. Core features include: Multiple independent layer animations per...
  8. DCurrent

    Animated Background Layers

    DCurrent updated Animated Background Layers with a new update entry: Build 3 Read the rest of this update entry...
  9. DCurrent

    The Hold and Release Key Triggers During Pause Menus or Text-Type Entities

    That’s because entities move along world coordinates, which are double precision (FP64). In other words, entities are actually moving in fractions of a pixel. The engine then uses a formula to translate their world location to a whole on-screen pixel. The end effect is buttery-smooth movement...
  10. DCurrent

    The Hold and Release Key Triggers During Pause Menus or Text-Type Entities

    It's not a "workaround", it is how you do it. Displaying ancillary data is one of the primary use cases of a subscreen. See @Kratus's post above. I probably wouldn't have used a controller entity, but this is a good example of what to do. Yes, you would use elapsed time - that's really the...
  11. DCurrent

    Games crash in openbor4 but not in openbor3

    First, please stop calling projects "mods". There's no such thing here. Second, the first thing to do, before any of that, is check the log. It will usually tell you where the problem is. Welcome to the community @victoralexbr. That is indeed a very old project. The main piece of advice I...
  12. DCurrent

    The Hold and Release Key Triggers During Pause Menus or Text-Type Entities

    @maxman, I'm sorry, but this entire system needs to be scrapped and taken to ground. If you want a move-list dialog while holding a key, you don't need a model at all, and you certainly don't need an entity just for handling key inputs. You can generate the move-list directly with drawsprite()...
  13. DCurrent

    DC D20 - Full refactor

    This update replaces the entire library for easier use. No dependencies. Stronger entropy. Player input entropy. Simpler API.
  14. DCurrent

    DC D20 (random numbers)

    DCurrent updated DC D20 with a new update entry: Full refactor Read the rest of this update entry...
  15. DCurrent

    Can you make a contra-style game with OpenBOR?

    NP, oh, and welcome to the community BTW. DC
  16. DCurrent

    Can you make a contra-style game with OpenBOR?

    You need a keyscript to incorporate stable run and gun aimed shooting and shooting on the move. Stuff like that is specifically what keyscript events are for. DC
  17. DCurrent

    My youtube channel has been terminated

    I was so sick of YouTube face everywhere, and then this stuff starts showing up. Be careful what you wish for. :P DC
  18. DCurrent

    My first game. Errors in txt files

    Run yes, but you have NO idea how much pain you are in for very soon by using "none". That is a specialized command for very specific purposes, and this isn't one of them. Accepted and rejected are not really the correct terminology. You need don't our permission to use AI artwork. The problem...
  19. DCurrent

    My first game. Errors in txt files

    That's pretty much the exact opposite of what to do. As @O Ilusionista noted, AI knows nothing about OpenBOR. That's because most of the world knows nothing about OpenBOR. The AI models are all trained on a glut of bad data and erroneous information. You need to ensure your images are sharing a...
  20. DCurrent

    My youtube channel has been terminated

    So sorry about that @dai92. DC
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