A promising game; I like how it maintained the violence and pacing of the original. The number of playable characters is impressive, but what caught my attention the most was the NPC selection menu.
Right off the bat, some bugs appeared regarding multiplayer and NPCs. In one case, a player grabbed the second player in a grapple and left them lying down, bugged, unable to escape the grab. Another bug with the NPC is its spawn, getting stuck at the top of the screen for a few seconds. I also think you should polish the damage, enemy balancing, and NPC aggressiveness.
It's already a great game, but if it continues like this, it has everything it takes to be among the best in OpenBOR.
It's a long and patient process because most of the time, you're left to tackle an update with a huge number of elements to develop on your own.
I've taken note of these issues and will try to fix them for the next public update ;)