I want to do a barrel that gets destroyed mor and more with each hit, so 1 hit give it a scratch, next hit puts a hole and 3rd hit destroys it
What is the simplest most compact way to achieve this with single entity ? Last destroyed pic isnt included
I thought about storing entityvar and forcing more destroyued pain and idle each time but maybe with onpainscript not in animationscript as usual so the graphic change is immediate

What is the simplest most compact way to achieve this with single entity ? Last destroyed pic isnt included
I thought about storing entityvar and forcing more destroyued pain and idle each time but maybe with onpainscript not in animationscript as usual so the graphic change is immediate
