Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One MORTAL KOMBAT THE CHOSEN ONE 0.6.3

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The project is currently under development.
You just killed a kitten @dantedevil - we don't build "mods" here. You are working on a game. There's a big difference. :)

Good to hear from you. The sprite edits are top tier as always.

DC
 
The barrel boss, looking at him again, needs something like maybe a predictable set pattern of what barrels he tosses, or a way to trick/force him into using the purple barrels, because him doing so at random becomes a tedious waiting game, pure and simple. One idea would be to have him only add the exploding barrels at low HP to add a sense of deliberation to the fight. Another would be that if you destroy 2-3 barrels in a row he will always throw a purple one.
 
The barrel boss, looking at him again, needs something like maybe a predictable set pattern of what barrels he tosses, or a way to trick/force him into using the purple barrels, because him doing so at random becomes a tedious waiting game, pure and simple. One idea would be to have him only add the exploding barrels at low HP to add a sense of deliberation to the fight. Another would be that if you destroy 2-3 barrels in a row he will always throw a purple one.
Although it might seem very difficult, I assure you that it’s easier than it looks. 😅
Here is a video that shows a simple strategy to defeat him. :cool:
Even though it’s from an earlier version—where the barrels used to damage him were blue—the concept remains the same. ;)
 
Although it might seem very difficult, I assure you that it’s easier than it looks. 😅
Here is a video that shows a simple strategy to defeat him. :cool:
Even though it’s from an earlier version—where the barrels used to damage him were blue—the concept remains the same. ;)
It turns out to be so simple. I was hit by a barrel many times before. I haven't played the new version yet. Now I have downloaded the new version to play.
 
Although it might seem very difficult, I assure you that it’s easier than it looks. 😅
Here is a video that shows a simple strategy to defeat him. :cool:
Even though it’s from an earlier version—where the barrels used to damage him were blue—the concept remains the same. ;)
It’s less “difficulty” and more “tedium” that is the factor.
 
Excellent. We've finally gone full circle. Couldn't leave out the SFTM cast in a game focused on live action models. With some caveats of course. Still though. It does make one wonder who greenlit a Live Action based Street Fighter game in the first place. Sounds rather suspicious. Totally wasn't them throwing shade at Mortal Kombat in the slightest right? But nicely done. Can't wait to see what you do with Vega.
 
Hi, friend, long time no see. I started playing this game again. I found that some enemies attack not only players, but sometimes they turn around and look for other targets. I don't know what's going on.🤔
Besides, the new version is great.The explosion barrel crashed because of the different engine versions I used earlier. Now it has been solved。

There's another problem. It's a bit strange that the player will repeatedly play the hit sound when he falls to the ground.

finally I'm looking forward to the female role in the third picture below.
 

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Hello my friend!

I found that some enemies attack not only players, but sometimes they turn around and look for other targets. I don't know what's going on.🤔
This happens because some of the simpler enemies have "AIMOVE1_WANDER" programmed into their random AI.

Besides, the new version is great.The explosion barrel crashed because of the different engine versions I used earlier. Now it has been solved。

There's another problem. It's a bit strange that the player will repeatedly play the hit sound when he falls to the ground.
Those two issues might be due to using different versions of the engine, as they had never been reported before, nor had I encountered them.
I recommend that you only use the engine versions included with the game.

finally I'm looking forward to the female role in the third picture below.
Sonya Blade will definitely be one of the next characters I plan to include.
 
Those two issues might be due to using different versions of the engine, as they had never been reported before, nor had I encountered them.
I recommend that you only use the engine versions included with the game.
Yes,Friend, I am using the 7123 engine now, and there are no bug.
Then what I want to say is, in the screenshot below, the player will scream twice when he is knocked down by the enemy. Look at the screenshot below, when the character is knocked down, he shouts twice: Ouch
Ouch,So it sounds weird..😆,Because being knocked down and floating won't add an attack, the player is only hit once and falls to the ground. It's a bit inappropriate to scream twice, my personal opinion.
 

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I found a bug, which got stuck after defeating boss at the following level, but it returned to normal with the end of time.I killed the boss with a mace first, and then killed the other two, and then opened the door and asked the character to compete for a victory posture and then stuck. Please see the screenshot below.👇🏻
 

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Sometimes when I play as Judge Dredd, I have trouble pulling off the "No Mercy" move. I’m not sure if it’s just me being bad :ROFLMAO: at the game or if it’s my gamepad—does anyone else have this difficulty?
 
I found a bug, which got stuck after defeating boss at the following level, but it returned to normal with the end of time.I killed the boss with a mace first, and then killed the other two, and then opened the door and asked the character to compete for a victory posture and then stuck. Please see the screenshot below.👇🏻
I’ve never heard of that, but I’ll check it out.
Thanks! 💪 ;)
 
Friend,How can I get there?No prompt bar? 🌝
 

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Vega has finally arrived as a new playable character!
In this gameplay, you can see his diverse arsenal of moves.
Vega will be available in the upcoming demo.

I'm really conflicted because he has SOME cool moves but.. he looks really, REALLY slow for Vega. Maybe it's cause the overall gameplay in this game has always been slow (which I always hated), but I always expected some characters to break the mold and feel faster. In fact, I think Liu Kang is probably way faster than Vega from what I remember. It's been a gripe I've had since the game first came around that enemies just always have speed/advantage frames and stuff, while the players are just always SO SLOW. It's one of those games where I feel if it was faster and my reflexes were allowed to actually do their thing, I could play it. But even just watching a video, it still looks so painfully slow I just KNOW I can't play it. And even beyond that, it's been a long time since Vega was announced and seeing his moveset, at least in this video, it doesn't seem to do him justice. He has a couple of somewhat iconic things but he also just feel a bit lame and mechanically he feels lower quality than other characters, and he feels like he's been penalized by the pace of the game. It's like if you were to put Sonic the Hedgehog in a game and then reduce his speed to next to nothing to 'balance' him. Sure Sonic might fit the game mechanics, but would anybody want to play a heavily nerfed Sonic? No. That's how I feel about Vega. I was expecting a speed demon that lept around the screen and had very fast evasive maneouvres but he's so slow he looks like a handicapped version of Vega :/ This game has always felt slow to the point where the player is always disadvantaged, but Vega REALLY showcases it in these videos. With all due respect, even the developer does not appear to be able to play him well, like this video did not feel like a showcase of how poweful Vega can be. It looked like somebody who had never played him before messing around. And that has always been a red flag for me; if a developer cannot play their own game/character with skill, with HOURS and HOURS of experience and developing a character (something I'm very familiar with), then surely it is too hard for the average gamer who doesn't have all the time the dev has to playtest? It's not a good look, I'm afraid. Which is a shame because I've followed and wanted this game to do well for a long time.

I thought Vega's release would make me wanna play the game again for the first time in ages but it's acturally solidified the notion that I don't think this game can be salvaged for me at this point :/ One of the fastest acrobatic icons in Street Fighter reduced to a snail. :(
 
I'm really conflicted because he has SOME cool moves but.. he looks really, REALLY slow for Vega. Maybe it's cause the overall gameplay in this game has always been slow (which I always hated), but I always expected some characters to break the mold and feel faster. In fact, I think Liu Kang is probably way faster than Vega from what I remember. It's been a gripe I've had since the game first came around that enemies just always have speed/advantage frames and stuff, while the players are just always SO SLOW. It's one of those games where I feel if it was faster and my reflexes were allowed to actually do their thing, I could play it. But even just watching a video, it still looks so painfully slow I just KNOW I can't play it. And even beyond that, it's been a long time since Vega was announced and seeing his moveset, at least in this video, it doesn't seem to do him justice. He has a couple of somewhat iconic things but he also just feel a bit lame and mechanically he feels lower quality than other characters, and he feels like he's been penalized by the pace of the game. It's like if you were to put Sonic the Hedgehog in a game and then reduce his speed to next to nothing to 'balance' him. Sure Sonic might fit the game mechanics, but would anybody want to play a heavily nerfed Sonic? No. That's how I feel about Vega. I was expecting a speed demon that lept around the screen and had very fast evasive maneouvres but he's so slow he looks like a handicapped version of Vega :/ This game has always felt slow to the point where the player is always disadvantaged, but Vega REALLY showcases it in these videos. With all due respect, even the developer does not appear to be able to play him well, like this video did not feel like a showcase of how poweful Vega can be. It looked like somebody who had never played him before messing around. And that has always been a red flag for me; if a developer cannot play their own game/character with skill, with HOURS and HOURS of experience and developing a character (something I'm very familiar with), then surely it is too hard for the average gamer who doesn't have all the time the dev has to playtest? It's not a good look, I'm afraid. Which is a shame because I've followed and wanted this game to do well for a long time.

I thought Vega's release would make me wanna play the game again for the first time in ages but it's acturally solidified the notion that I don't think this game can be salvaged for me at this point :/ One of the fastest acrobatic icons in Street Fighter reduced to a snail. :(
As always, I respect your opinion, and all feedback is welcome.

However, since we are talking about a fan game rather than a commercial title, it’s worth noting that this my personal vision for the game might appeal to some while not to others, that’s the case for you, and I respect that. Personally, though, I am very happy with the result.
That’s the whole point of making a game yourself, isn’t it?
Creating something just as you imagine it and bringing it to life...

And there is one thing I feel is important to clarify:
Just because the gameplay doesn’t match your expectations, it doesn’t mean I don’t know how to properly handle or create the character.
The speed of the gameplay reflects exactly what I want to see; I have no interest, in nor do I enjoy a fast paced rhythm.

As for the video, the goal was to showcase all the possible moves within a short clip, which is why the gameplay might not look entirely natural.
Regarding the time that has passed since I first announced the character and the time it took to finally show it in a finished state, well, that’s simply what happens when a single person is responsible for an entire fangame.
If even commercial projects often face delays, it’s only logical that a fangame developed by one person, who also has a life outside of game creation, might take longer than expected to reveal new updates.


Thank you very much for your honest words.
 
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