Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One MORTAL KOMBAT THE CHOSEN ONE 0.6.3

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The project is currently under development.
You just killed a kitten @dantedevil - we don't build "mods" here. You are working on a game. There's a big difference. :)

Good to hear from you. The sprite edits are top tier as always.

DC
 
The barrel boss, looking at him again, needs something like maybe a predictable set pattern of what barrels he tosses, or a way to trick/force him into using the purple barrels, because him doing so at random becomes a tedious waiting game, pure and simple. One idea would be to have him only add the exploding barrels at low HP to add a sense of deliberation to the fight. Another would be that if you destroy 2-3 barrels in a row he will always throw a purple one.
 
The barrel boss, looking at him again, needs something like maybe a predictable set pattern of what barrels he tosses, or a way to trick/force him into using the purple barrels, because him doing so at random becomes a tedious waiting game, pure and simple. One idea would be to have him only add the exploding barrels at low HP to add a sense of deliberation to the fight. Another would be that if you destroy 2-3 barrels in a row he will always throw a purple one.
Although it might seem very difficult, I assure you that it’s easier than it looks. 😅
Here is a video that shows a simple strategy to defeat him. :cool:
Even though it’s from an earlier version—where the barrels used to damage him were blue—the concept remains the same. ;)
 
Although it might seem very difficult, I assure you that it’s easier than it looks. 😅
Here is a video that shows a simple strategy to defeat him. :cool:
Even though it’s from an earlier version—where the barrels used to damage him were blue—the concept remains the same. ;)
It turns out to be so simple. I was hit by a barrel many times before. I haven't played the new version yet. Now I have downloaded the new version to play.
 
Although it might seem very difficult, I assure you that it’s easier than it looks. 😅
Here is a video that shows a simple strategy to defeat him. :cool:
Even though it’s from an earlier version—where the barrels used to damage him were blue—the concept remains the same. ;)
It’s less “difficulty” and more “tedium” that is the factor.
 
Excellent. We've finally gone full circle. Couldn't leave out the SFTM cast in a game focused on live action models. With some caveats of course. Still though. It does make one wonder who greenlit a Live Action based Street Fighter game in the first place. Sounds rather suspicious. Totally wasn't them throwing shade at Mortal Kombat in the slightest right? But nicely done. Can't wait to see what you do with Vega.
 
Hi, friend, long time no see. I started playing this game again. I found that some enemies attack not only players, but sometimes they turn around and look for other targets. I don't know what's going on.🤔
Besides, the new version is great.The explosion barrel crashed because of the different engine versions I used earlier. Now it has been solved。

There's another problem. It's a bit strange that the player will repeatedly play the hit sound when he falls to the ground.

finally I'm looking forward to the female role in the third picture below.
 

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Hello my friend!

I found that some enemies attack not only players, but sometimes they turn around and look for other targets. I don't know what's going on.🤔
This happens because some of the simpler enemies have "AIMOVE1_WANDER" programmed into their random AI.

Besides, the new version is great.The explosion barrel crashed because of the different engine versions I used earlier. Now it has been solved。

There's another problem. It's a bit strange that the player will repeatedly play the hit sound when he falls to the ground.
Those two issues might be due to using different versions of the engine, as they had never been reported before, nor had I encountered them.
I recommend that you only use the engine versions included with the game.

finally I'm looking forward to the female role in the third picture below.
Sonya Blade will definitely be one of the next characters I plan to include.
 
Those two issues might be due to using different versions of the engine, as they had never been reported before, nor had I encountered them.
I recommend that you only use the engine versions included with the game.
Yes,Friend, I am using the 7123 engine now, and there are no bug.
Then what I want to say is, in the screenshot below, the player will scream twice when he is knocked down by the enemy. Look at the screenshot below, when the character is knocked down, he shouts twice: Ouch
Ouch,So it sounds weird..😆,Because being knocked down and floating won't add an attack, the player is only hit once and falls to the ground. It's a bit inappropriate to scream twice, my personal opinion.
 

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I found a bug, which got stuck after defeating boss at the following level, but it returned to normal with the end of time.I killed the boss with a mace first, and then killed the other two, and then opened the door and asked the character to compete for a victory posture and then stuck. Please see the screenshot below.👇🏻
 

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Sometimes when I play as Judge Dredd, I have trouble pulling off the "No Mercy" move. I’m not sure if it’s just me being bad :ROFLMAO: at the game or if it’s my gamepad—does anyone else have this difficulty?
 
I found a bug, which got stuck after defeating boss at the following level, but it returned to normal with the end of time.I killed the boss with a mace first, and then killed the other two, and then opened the door and asked the character to compete for a victory posture and then stuck. Please see the screenshot below.👇🏻
I’ve never heard of that, but I’ll check it out.
Thanks! 💪 ;)
 
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