Recent content by Steven1985

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    Exhibition OpenBOR 3D Demo

    It is possible also third-person 3D?
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    To make an enemy as subtype biker but with anim fall

    @Bloodbane Thank you :)
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    To make an enemy as subtype biker but with anim fall

    How you do you do to control that?
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    To make an enemy as subtype biker but with anim fall

    @Bloodbane I tested the enemy that you put and it's ok. I created a simpler form with aimove biker. Is all right however? And "nomove 0 1" works. :)
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    To make an enemy as subtype biker but with anim fall

    @Bloodbane I tested it. I saw that when the player hits the enemy from behind the enemy turns. I don't wanna he turns.
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    To make an enemy as subtype biker but with anim fall

    Exactly. I'd like that when the enemy is hit, he plays normally anim pain but keeps on moving back 'n' forth like a biker and when his health is 0 he plays anim fall.
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    To make an enemy as subtype biker but with anim fall

    Hi, I'd like to make an enemy as subtype biker but having in the file header anim fall that is played when his heath is 0, I can't put in it "subtype biker" below type enemy. Thank you in advance.
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    anim victory also for npcs

    I found the solution: in models.txt I have put load (not know) : load BossDed data/chars/misc/BossDed.txt in level.txt: spawn name of first boss coords .... at ..... in firstboss.txt: falldie 2 load name of second boss nodieblink 2 anim...
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    anim victory also for npcs

    @Bloodbane Hi, in my new game there is a level where the boss when dies transforms into another entity. I would like the victory animation to trigger when this latter entity dies. Is it possible?
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    Cadillacs and Dinosaurs: change map and attitude of the dinosaur when the health is 0

    In the game Cadillacs and Dinosaurs the dinosaurs do not die; instead, their personality changes when the player depletes their energy—essentially, they become peaceful again and leave the scene. Is possible to get this?
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    There is not the background anymore

    I found the solution in case anyone needs it: I didn’t scale the 546 × 244 pixel panel to a height of 247 pixels; instead, I resized the image—specifically setting the height to 247 pixels—and moved it down by three pixels. I left the background at 569 × 130, and that did the trick.
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    There is not the background anymore

    Hi, I am developing a new game. I have a background 569 x 130 and panel 770 x 244. I modified the height of the panel to 247 because my game has the resolution 432 x 243 (added 4 extra pixels for quake effect and so there is no black part). If I put the original panel, 770 x 244, the background...
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    Solved Anim victory for 4.0

    These three files are also for npcs?
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    lbarsize not full

    for npcs has I to do so? spawn Kassar_ @script void main() { void self = getlocalvar("self"); if(self){ changeentityproperty(self, "health", 40); } } @end_script coords 400 460 at 5
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    lbarsize not full

    Hi, in levels.txt there is: lbarsize 75 3 0 1 0 0 0 0 0 If the player has health 100, is it possible to spawn it with 40 HP lost? (lbarsize not full) Thank you in advance.
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