Recent content by Steven1985

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    anim victory also for npcs

    I found the solution: in models.txt I have put load (not know) : load BossDed data/chars/misc/BossDed.txt in level.txt: spawn name of first boss coords .... at ..... in firstboss.txt: falldie 2 load name of second boss nodieblink 2 anim...
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    anim victory also for npcs

    @Bloodbane Hi, in my new game there is a level where the boss when dies transforms into another entity. I would like the victory animation to trigger when this latter entity dies. Is it possible?
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    Cadillacs and Dinosaurs: change map and attitude of the dinosaur when the health is 0

    In the game Cadillacs and Dinosaurs the dinosaurs do not die; instead, their personality changes when the player depletes their energy—essentially, they become peaceful again and leave the scene. Is possible to get this?
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    There is not the background anymore

    I found the solution in case anyone needs it: I didn’t scale the 546 × 244 pixel panel to a height of 247 pixels; instead, I resized the image—specifically setting the height to 247 pixels—and moved it down by three pixels. I left the background at 569 × 130, and that did the trick.
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    There is not the background anymore

    Hi, I am developing a new game. I have a background 569 x 130 and panel 770 x 244. I modified the height of the panel to 247 because my game has the resolution 432 x 243 (added 4 extra pixels for quake effect and so there is no black part). If I put the original panel, 770 x 244, the background...
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    Solved Anim victory for 4.0

    These three files are also for npcs?
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    lbarsize not full

    for npcs has I to do so? spawn Kassar_ @script void main() { void self = getlocalvar("self"); if(self){ changeentityproperty(self, "health", 40); } } @end_script coords 400 460 at 5
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    lbarsize not full

    Hi, in levels.txt there is: lbarsize 75 3 0 1 0 0 0 0 0 If the player has health 100, is it possible to spawn it with 40 HP lost? (lbarsize not full) Thank you in advance.
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    A pet NPC that attacks enemies on command.

    Hi @Bloodbane, always about anim victory npc: now enemies are not spawned when the boss is defeated. But why sometimes instead to execute anim victory they keep on to move? (see by 18:20)
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    There is another game based on cadilliacs and dinosaurs.

    I am gonna make it better as soon as possible. Thank you! :)
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    special and special2 of npc

    Hi, why the npc, when executes anim special2, he moves some right? Special and special2 are identical.
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    A pet NPC that attacks enemies on command.

    I am testing every level. For now I put you stage 2.
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    A pet NPC that attacks enemies on command.

    After all enemies there is only: group 1 1 at 0 spawn delay health 20 coords 200 190 at 0
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    same level but different spawn obstacles

    Hi, there are two identical levels, but in one of them the last three obstacles are displayed correctly on the screen (stage_5_test.txt), while in stage_5.txt they are too far to the right. Why is that? Thank you in advance.
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    A pet NPC that attacks enemies on command.

    There is not spawner (Enemer) in the level.
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