Recent content by kimduck

  1. kimduck

    Which file and which part of the code controls the menu unlock?

    For example, if clearing the normal game unlocks the special game menu, or if a menu is locked on the first playthrough and becomes unlocked after meeting certain conditions, I would appreciate it if you could tell me which file and which part handle this.
  2. kimduck

    Is there a command to completely lock the player’s movement (up, down, left, and right)?

    How should I answer points 1 and 2? I would appreciate it if you could explain how to apply them
  3. kimduck

    Is there a command to completely lock the player’s movement (up, down, left, and right)?

    I’m trying to make a mini-game. I want to create a game where you match dango onto a skewer according to Ichitantal’s timing (video link: ). I tried using nomove 1 and speed 0, but none of them work. Since this is a mini-game, it’s not the original character. I changed the character state to...
  4. kimduck

    Is there a way to spawn enemies randomly?

    I have created 10 different enemies (Mob1 to Mob10). Currently, calling 'spawn Mob1' only spawns that specific enemy. How can I make it so that one of these 10 enemies is selected and spawned randomly?
  5. kimduck

    There are a total of eight stats in the platform, so I would appreciate it if you could let me know what each of them represents

    For example, I see that ‘platform’ has eight values like this: 240 216 -60 -40 16 0 21 75. I already know about the 10 values for bbox and attack, but I’m not sure what the platform values mean. I’d appreciate it if you could explain them
  6. kimduck

    How do you extract character sprites?

    Previously, I manually took screenshots while playing the game, then removed the backgrounds in Photoshop to extract each image individually. That was extremely tedious. I saw in a YouTube video someone easily extracting only the character from the game screen. I’d appreciate it if you could...
  7. kimduck

    Is it possible to forcibly change an enemy's animation or frame when hit?

    (This is a translation error) The issue isn’t that I can’t create female versions of the enemies — it’s that there are just too many enemies to go through and modify each one individually. So instead of editing every enemy, I want to implement Midnight Bliss by only modifying Demitri’s...
  8. kimduck

    Is it possible to forcibly change an enemy's animation or frame when hit?

    I know how to link attack1~attack8 to pain1~pain8 using anim, so that each attack number triggers the corresponding pain animation. What I want to create is Demitri's special move from Vampire Savior, where he transforms the enemy into a female and then absorbs them. After thinking it over...
  9. kimduck

    I'd appreciate it if you could help me with code for a summoning skill

    I defined the entity header like this: name skeleton type npc hostile enemy candamage enemy And for the summon skill, I used: @cmd spawn01 "skeleton" 5 0 0 The problem is that I can keep using the summon skill, and every time I use it, the...
  10. kimduck

    I'd appreciate it if you could help me with code for a summoning skill

    The first two are doable, you could count how many times you have summoned an entity, store the counter and use it to limit number of summons. How can I actually do that? Where is the summon count stored? I would really appreciate it if you could show me. I truly respect you.
  11. kimduck

    I'd appreciate it if you could help me with code for a summoning skill

    3 The summon type is set to NPC. I made it so that using the summon skill once summons 3 creatures at a time. Consequently, when one dies and you use the summon skill again, two more are summoned. When two have died and you use the summon skill, one more is summoned. I would appreciate it if you...
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