Ok. I have not been able to successfully replicate the bidirectional synchronization achieved through the connection of callbacks or signals that allow user actions in the visual interface to automatically update the underlying data structure, and viceversa. If anyone is very familiar with the...
Hi folks!
José here, a Spanish developer. I'm working on an experimental plugin that integrates assets and custom data into starter templates. It’s still early alpha, aiming to eventually become a Godot/Unreal plugin and a GameSense widget for OpenBOR.
I’ve been inspired by ChronoCrash...