GameSense Developer Tools + OpenBOR Developer Needed

joseledev

New member
Hi folks!

José here, a Spanish developer. I'm working on an experimental plugin that integrates assets and custom data into starter templates. It’s still early alpha, aiming to eventually become a Godot/Unreal plugin and a GameSense widget for OpenBOR.

I’ve been inspired by ChronoCrash Modders Tools, and it’s an honor to have Piccolo collaborating in a limited role to ensure the hybrid visual-textual workflow integrates smoothly.

My goal is to study and formalize algorithms behind real-time matching games and see how they could be applied to action genres like Beat ’Em Ups, Shoot ’Em Ups, and Run-and-Gun to create varied, satisfying gameplay.

At this point, I’m looking for a developer familiar with OpenBOR and ChronoCrash Modders Tools to help build the GameSense widget. If this resonates with you, I’d love to hear your thoughts and exchange ideas in this thread.

It’s a real honor to have Piccolo collaborating on the repository, in a limited, occasional role, providing light supervision to ensure that the integration of his hybrid visual-textual workflow is respected within my tool.

At this point, the only thing missing is recruiting a developer familiar with OpenBOR and ChronoCrash Modders Tools to build the GameSense widget within the tool. If this initiative genuinely resonates with anyone, I’d be more than happy to hear from you and exchange ideas in this thread.
 

Attachments

Hi folks!

José here, a Spanish developer. I'm working on an experimental plugin that integrates assets and custom data into starter templates. It’s still early alpha, aiming to eventually become a Godot/Unreal plugin and a GameSense widget for OpenBOR.

I’ve been inspired by ChronoCrash Modders Tools, and it’s an honor to have Piccolo collaborating in a limited role to ensure the hybrid visual-textual workflow integrates smoothly.

My goal is to study and formalize algorithms behind real-time matching games and see how they could be applied to action genres like Beat ’Em Ups, Shoot ’Em Ups, and Run-and-Gun to create varied, satisfying gameplay.

At this point, I’m looking for a developer familiar with OpenBOR and ChronoCrash Modders Tools to help build the GameSense widget. If this resonates with you, I’d love to hear your thoughts and exchange ideas in this thread.

It’s a real honor to have Piccolo collaborating on the repository, in a limited, occasional role, providing light supervision to ensure that the integration of his hybrid visual-textual workflow is respected within my tool.

At this point, the only thing missing is recruiting a developer familiar with OpenBOR and ChronoCrash Modders Tools to build the GameSense widget within the tool. If this initiative genuinely resonates with anyone, I’d be more than happy to hear from you and exchange ideas in this thread.

Welcome to the community @joseledev. Interesting project you have going. I doubt you'll get many takers because most of us are busy with our own work, but you never know. Good luck, and hit us up with any questions you have along the way.

DC
 
Ok. I have not been able to successfully replicate the bidirectional synchronization achieved through the connection of callbacks or signals that allow user actions in the visual interface to automatically update the underlying data structure, and viceversa. If anyone is very familiar with the CMT tool, could someone strictly isolate the files from all of that? That’s the only thing I need. I’m going to incorporate it into my plugin, and it’s something that has generated a lot of technical interest among some professionals in Spanish development communities.
Welcome to the community @joseledev. Interesting project you have going. I doubt you'll get many takers because most of us are busy with our own work, but you never know. Good luck, and hit us up with any questions you have along the way.

DC
 
I’ve had to juggle similar consent and data settings on my projects, and getting the content side handled by a game localization company made things way easier. I worked with one for art, narrative, and testing, and it kept everything consistent while I focused on the tech setup. If you’re tweaking user‑facing stuff, having a team like that in your corner can save a lot of back-and-forth.
 
Last edited:
Back
Top Bottom