joseledev
New member
Hi folks!
José here, a Spanish developer. I'm working on an experimental plugin that integrates assets and custom data into starter templates. It’s still early alpha, aiming to eventually become a Godot/Unreal plugin and a GameSense widget for OpenBOR.
I’ve been inspired by ChronoCrash Modders Tools, and it’s an honor to have Piccolo collaborating in a limited role to ensure the hybrid visual-textual workflow integrates smoothly.
My goal is to study and formalize algorithms behind real-time matching games and see how they could be applied to action genres like Beat ’Em Ups, Shoot ’Em Ups, and Run-and-Gun to create varied, satisfying gameplay.
At this point, I’m looking for a developer familiar with OpenBOR and ChronoCrash Modders Tools to help build the GameSense widget. If this resonates with you, I’d love to hear your thoughts and exchange ideas in this thread.
It’s a real honor to have Piccolo collaborating on the repository, in a limited, occasional role, providing light supervision to ensure that the integration of his hybrid visual-textual workflow is respected within my tool.
At this point, the only thing missing is recruiting a developer familiar with OpenBOR and ChronoCrash Modders Tools to build the GameSense widget within the tool. If this initiative genuinely resonates with anyone, I’d be more than happy to hear from you and exchange ideas in this thread.
José here, a Spanish developer. I'm working on an experimental plugin that integrates assets and custom data into starter templates. It’s still early alpha, aiming to eventually become a Godot/Unreal plugin and a GameSense widget for OpenBOR.
I’ve been inspired by ChronoCrash Modders Tools, and it’s an honor to have Piccolo collaborating in a limited role to ensure the hybrid visual-textual workflow integrates smoothly.
My goal is to study and formalize algorithms behind real-time matching games and see how they could be applied to action genres like Beat ’Em Ups, Shoot ’Em Ups, and Run-and-Gun to create varied, satisfying gameplay.
At this point, I’m looking for a developer familiar with OpenBOR and ChronoCrash Modders Tools to help build the GameSense widget. If this resonates with you, I’d love to hear your thoughts and exchange ideas in this thread.
It’s a real honor to have Piccolo collaborating on the repository, in a limited, occasional role, providing light supervision to ensure that the integration of his hybrid visual-textual workflow is respected within my tool.
At this point, the only thing missing is recruiting a developer familiar with OpenBOR and ChronoCrash Modders Tools to build the GameSense widget within the tool. If this initiative genuinely resonates with anyone, I’d be more than happy to hear from you and exchange ideas in this thread.