Gurtag's latest activity

  • Gurtag
    welcome, dont be afraid to ask in the help section, this comunity is full of awsome ppl and the engine is awsome too, you can prety much...
  • Gurtag
    Gurtag replied to the thread Solved endlevel item.
    thanks a lot man that would come handy
  • Gurtag
    Gurtag replied to the thread Solved endlevel item.
    i use branch for some endlevel items and stages just dont know hot to triger an endlevel event(terminate the level on demand).. i could...
  • Gurtag
    hey guys.. again seeking wisdom. been using endlevel item to finish some levels.. but now i found it presents some limitations and...
  • Gurtag
    Gurtag replied to the thread script help.
    allright man thanks a lot for the help, will need to study that as it looks kind outside the ususal scripts usage i work with(like if i...
  • Gurtag
    Gurtag replied to the thread script help.
    you mean like adding a timer to the killentity script? would try it out
  • Gurtag
    Gurtag replied to the thread script help.
    hey there, on their own with no death anim and at certain time defined by lifespan script, i was trying to asemble the above lifespan...
  • Gurtag
    Gurtag replied to the thread script help.
    i see thanks a lot damon, my challenge then will be to integrate it to the lifespan function..
  • Gurtag
    Gurtag replied to the thread script help.
    thanks man will take a look and see if i can get it to work
  • Gurtag
    Gurtag posted the thread script help in Ask and Answer.
    hey guys i am using this script as timer to kill entities on demand at the desired laps of time, but i need to to just remove the entity...
  • Gurtag
    Gurtag replied to the thread scenes question.
    sorry if i dont understand what you mean(bad inglish), by scene you mean texts entities right? if that is the case you tipically spawn...
  • Gurtag
    got it to work.. this is the working code.. void spawnhealthani(void vName, float fX, float fY, float fZ, int Health, void Ani) {...
  • Gurtag
    hey guys i have frankesteined this script, i still strugle to understand the basics of it.. i am terrible at undestanding its logic . ...
  • Gurtag
    Gurtag replied to the thread followcond/anim.
    that is awsome, thanks a lot for all the help man...
  • Gurtag
    Gurtag replied to the thread followcond/anim.
    this one you posted above.. Code: anim freespecial @script if(frame==0){ void self = getlocalvar("self")...
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