Gurtag's latest activity

  • Gurtag
    Gurtag replied to the thread followcond/anim.
    sorry to ring the bell again man. the script to suplant counterrange is there a way to set condition? like if the hit gets blocked...
  • Gurtag
    Gurtag replied to the thread followcond/anim.
    nice, thanks a lot bloodbane
  • Gurtag
    Gurtag replied to the thread followcond/anim.
    both sound nice, thanks alot for the help man.
  • Gurtag
    Gurtag replied to the thread followcond/anim.
    been trying to implement an nemy blocking system since the standard one doesnt work well with high agresion enemies... my idea was to...
  • Gurtag
    Gurtag replied to the thread followcond/anim.
    works awsome thanks a lot bloodbane.. and since we are here i ask more :p since counterrange doesnt work here, is there a script to...
  • Gurtag
    Gurtag replied to the thread followcond/anim.
    is there a sample script about it? a mod to study? thanks for the insight man
  • Gurtag
    Gurtag posted the thread followcond/anim in Ask and Answer.
    hello guys.. is there a way to make enemys go to follow# after the original attack anim ends rater than jumping to it as soon as...
  • Gurtag
    Gurtag replied to the thread How do i set bboxes and offsets.
    you can use openborstats as a .txt browser/editor and visual suport for offsets, bboxes, attacks etc, this are the more common stable...
Back
Top Bottom