Automatic character selecting before going to a branch stage

Mr.Q!

Well-known member
I was wondering if I am using this character, and I enter a branch stage, I don't want to keep using the same character, instead I want to use an specific one for player 1 and also for player 2 and if possible with an specific remap color. Is there any way to do this?
 
I was wondering if I am using this character, and I enter a branch stage, I don't want to keep using the same character, instead I want to use an specific one for player 1 and also for player 2 and if possible with an specific remap color. Is there any way to do this?
You can try skipselect for characters and a small script in the level file for maps.

Levels.txt
C:
branch sor2_st2a
skipselect Blaze Blaze
z 216 270
file data/levels/sor2/st2a.txt    #BRIDGE A

Level file (player 2 only)
C:
@script
void main()
{
    void p2 = getplayerproperty(1, "entity");
    
    if(p2){changeentityproperty(p2, "map", 1);}
}
@end_script
at 0
 
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