Dr.Cranium
New member
Is there any simple way for me to output the contents of a char variable from a takedamagescript either on screen or to a file?
I have tried using the drawstring command but, as warned by the OpenBOR's Legacy Manual, my text just blinks briefly on screen , making it simply impossible to read.
I thought about moving it to an update script but I guess that it would bring me a whole new lot of problems by doing so, right? What's the most straightforward solution for this scenario?
All I need to know is the exact name for my player's current model
Thanks in advance!
I have tried using the drawstring command but, as warned by the OpenBOR's Legacy Manual, my text just blinks briefly on screen , making it simply impossible to read.
I thought about moving it to an update script but I guess that it would bring me a whole new lot of problems by doing so, right? What's the most straightforward solution for this scenario?
All I need to know is the exact name for my player's current model
void PWep = getentityproperty(self, "model"); so I can identify the weapon that is currently being carried.Thanks in advance!