DD Tokki
Well-known member
That’s correct. I’m something of a perfectionist—I never do anything just halfway—which is why game development takes a long time.Friend, you are also a perfectionist! It's great. Most people are shoddy.![]()
That’s correct. I’m something of a perfectionist—I never do anything just halfway—which is why game development takes a long time.Friend, you are also a perfectionist! It's great. Most people are shoddy.![]()
That’s correct. I’m something of a perfectionist—I never do anything just halfway—which is why game development takes a long time.![]()
This piece of music is a little sad and very nice. By the way, I have a suggestion. It may be better to change Sailor Mercury slaying to freezing. Is that the enemy is frozen after being hit by special effects.
In this video, I’ve implemented the movement arrows that were previously omitted, and a new type of enemy now makes an appearance. I’ve also replaced the background music with a track that’s a better fit for *Sailor Moon*.
Since the Sailor Guardians' techniques can be used easily as long as they have enough MP, I should probably assign the ice element to Mercury's "Super Move."This piece of music is a little sad and very nice. By the way, I have a suggestion. It may be better to change Sailor Mercury slaying to freezing. Is that the enemy is frozen after being hit by special effects.
Good idea.Since the Sailor Guardians' techniques can be used easily as long as they have enough MP, I should probably assign the ice element to Mercury's "Super Move."

View attachment 16355
I initially considered assigning the ice element to the "Super Move" rather than the standard "Special Move," but since an enemy already frozen by an attack cannot be frozen again by a subsequent hit of the same type, I decided to apply the ice element to the "Special Move" instead. As a trade-off for this ice attribute, the attack damage has been reduced.
The elves draw beautifully! !View attachment 16369
I’ve drawn a sprite for the Nightmare Doll.
In the original work, it goes by the name "Murido"; I based this design on its appearance in the game while incorporating details from the animation.
Wow, my friend, you are really amazing. The skirt makes a rotating dynamic effect,Very good idea.View attachment 16373View attachment 16374
In the game, this boss character moves while its lower body rotates.
That animation takes 7 frames, whereas the version I created takes 20 frames.
The reason for this is that the front and back patterns of the skirt are different, which increases the volume involved in a full rotation.
