Excellent!View attachment 15270
I got this nightscape background from a website that provides game sprites, but the current look was too intensely purple, so I modified it as shown below.
View attachment 15272
I don't know when I'll use this sprite, but I've been trying out a lot of things to kill time lately.
I found this stage while searching for Sailor Moon stages in the Mugen Archive. It is probably not the original because it is a stage I have never seen in the original work.Excellent!
I'm curious about the website itself???
(Also curious about the game source)
Thank you. I am thirsty for nightscapes, so I am researching expressions extensively.Superb choice of colors! This completely changes the quality of the background.
GOOD JOB!!View attachment 15275
It hasn't been confirmed what the next work will be, but I tried applying the background to the Kunio-kun game.

That is correct. As I tried to preserve the original ground texture, the details on this floor ended up looking like an unpaved road or the fish fillet on sushi. It would be premature to call this finished in my style.GOOD JOB!!
I would perhaps try something like that. (border... fast edit, mine have too light color ^^; , you can make it better I think ^^)
View attachment 15277
Also ground texture have both the "tile allignement problem and the vertical mirror effect."
It's ok, but it's very visible.
I think @O Ilusionista would explain it even better.
The background quality in King of Rage is similar, too. The problem these days is the lack of background variety, so I might have to put my skills to use to create some myself.That backgrounds maybe fit well with king of rage.
View attachment 15270
I got this nightscape background from a website that provides game sprites, but the current look was too intensely purple, so I modified it as shown below.
View attachment 15272
I don't know when I'll use this sprite, but I've been trying out a lot of things to kill time lately.

View attachment 15286
It looks like my next project, which was previously undecided, will be a Sailor Moon game.
I've been preparing quite a bit; judging by the decent pace while taking a break from my existing project, it seems my motivation hasn't completely died down.
I tried drawing the blue enemies from belt-scrolling games in my own style, and surprisingly, the size didn't feel out of place compared to the original fighting game.
Thank you. Since someone else is working on the arcade version (Banpresto), I plan to work on the SFC version, which is relatively easier to edit.Well done.
I like the idea, even if the 16bits version of Sailor Moon characters allways give me the feeling of generic stickmen (stickgirls ^^; ) Without much body definition (and face)
But they also have a big diversity of moves if you take the VS fighting game versions of SM 16bits games...
Also, I'm glad about this idea, but I'm affraid it takes all your energy.
I only wish you to enjoy making any project you like, sometimes switching from one to another one gives more motivation![]()
True! Really true!Thank you. Since someone else is working on the arcade version (Banpresto), I plan to work on the SFC version, which is relatively easier to edit.